"Mr" <nomail@nomail> wrote:
>
> So there is not a single feature in mesh2 that we'd lose when switching to OBJ?
> could we still use smoothing groups? no limit in the number of points/faces...?
> Why did you choose it over some binary format like 3DS ? wouldn't this be even
> faster? maybe the partial update that could one day be implemented for
> animations?
I also forgot the current hack we use for vertex colors using pov pigments per
vertex, will it still be possible?
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