POV-Ray : Newsgroups : povray.programming : Parsing mesh2 data : Re: Parsing mesh2 data Server Time
15 Oct 2024 15:00:53 EDT (-0400)
  Re: Parsing mesh2 data  
From: Mr
Date: 14 Sep 2016 06:00:01
Message: <web.57d91f08f8c93a416086ed00@news.povray.org>
"Mr" <nomail@nomail> wrote:

>
> So there is not a single feature in mesh2 that we'd lose when switching to OBJ?
> could we still use smoothing groups? no limit in the number of points/faces...?
> Why did you choose it over some binary format like 3DS ? wouldn't this be even
> faster?  maybe the partial update that could one day be implemented for
> animations?
I also forgot the current hack we use for vertex colors using pov pigments per
vertex, will it still be possible?


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