|
|
In article <5669d15b$1@news.povray.org>, ano### [at] anonymousorg says...
> Bu... wha... hey, wait!
> Mind giving me the exact details of the texture you're having problems
> with? Still want to get down to the heart of the matter.
I was a little hasty with the 'send' button before because I wanted to
mention I didn't think you'd want such variance between 3.7.0 and 3.7.1
It's the Jade pigment in textures.inc. I also noticed it with
Apocolypse.
Oddly, I also use Blood_Marble and Blue_Sky3 and those seem fine.
I'm gonna go out on a limb and say this scene gives different results
for all versions of 3.7.0 vs. 3.7.1.
// PoVRay 3.7 Scene File " ... .pov"
// author: ...
// date: ...
//---------------------------------------------------------------------
#version 3.7;
global_settings{ assumed_gamma 1.0 }
global_settings {
noise_generator 1 // or 2 or 3
}
//---------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
//---------------------------------------------------------------------
// camera
------------------------------------------------------------------
#declare Camera_0 = camera {perspective angle 75 // front view
location <0.0 , 1.0 ,-3.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
camera{Camera_0}
// sun
----------------------------------------------------------------------
light_source{< 3000,3000,-3000> color White}
// sky
----------------------------------------------------------------------
sky_sphere { pigment { gradient <0,1,0>
color_map { [0.00 rgb <0.6,0.7,1.0>]
[0.35 rgb <0.1,0.0,0.8>]
[0.65 rgb <0.1,0.0,0.8>]
[1.00 rgb <0.6,0.7,1.0>]
}
scale 2
}
}
// ground
-------------------------------------------------------------------
plane{ <0,1,0>, 0
texture{ pigment{ checker color rgb<1,1,1>*1.2 color rgb
<0.25,0.15,0.1>*0}
finish { phong 0.1}
}
}
//----------------------------------------------------------------------
//---------------------------- objects in scene ------------------------
//----------------------------------------------------------------------
// sample sphere
sphere { <0,1.5,0>, 1.00
texture {
pigment {Jade}
}
}
Post a reply to this message
|
|