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In article <5668c3c7$1@news.povray.org>, ano### [at] anonymousorg says...
>
> If you're worried about the quality of your build, you may want to
> compare it to the latest semi-official development build of the master
> branch, which can be found at https://github.com/c-lipka/povray/releases.
>
Qu'est-ce que c'est "quality of the build"?
> Also, Linux builds frequently use different mathematical precision than
> Windows builds (and there may also be differences between the Windows
> plain 32 bit builds on one hand, and the 32 bit SSE2 and 64 bit builds
> on the other hand), which in some rare cases might produce noticeable
> differences in the output.
Ah poo.
That Apocolypse pigment was a tiny background object and I wasn't
*really* concerned [1], but I just noticed one of my foreground objects
texture {
pigment {Jade}
finish {
ambient 0.3
reflection 0.05
diffuse 0.7
roughness 0.3
}
scale 5*inches
}
looks completely different. It smells like the povdos version is
ignoring the scale 5*inches. I definitely have to RCA this.
linux http://www.buckosoft.com/~dick/t/tteo2021.png
vs.
povdos http://www.buckosoft.com/~dick/t/tteo2033.png
>
>
> That said, there is also a possibility that you've found a bug, and
> therefore I do indeed want to know more about this.
[1] you can't even really tell in the video. But I use an ancient ACDSee
to flip lossless png files at 18 fps during development, and there it
was noticable.
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