POV-Ray : Newsgroups : povray.programming : PROOF : Pov Ray Object Oriented Features : an attempt on classes in Sdl : Re: PROOF : Pov Ray Object Oriented Features : an attempt on classes in Sdl Server Time
11 Oct 2024 14:08:38 EDT (-0400)
  Re: PROOF : Pov Ray Object Oriented Features : an attempt on classes in Sdl  
From: Bruno Cabasson
Date: 23 Mar 2022 05:54:39
Message: <623aee5f$1@news.povray.org>
Le 06/03/2022 à 19:46, kennebel a écrit :
> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> ....
>> Currently, I am unit-testing my core PROOF code. Then, I will try to write some
>> illustrative examples of how to use classes to improve and extend POV obects as
>> well as their behaviour. For example, I can imagine classes that helps you
>> visualize Bounding Boxes (if useful), place your objects in your scenes (use of
>> trace(), which cannot be done outside the parser without rewriting intersection
>> test code), implement animation features like attach timelines to properties,
>> event-driven behaviours (through subscriptions for example ...), whatsoever. I
>> am also thinking of a basic physics package ... why not.
> ....
>> Again, what I can write in POV-Sdl, the parser could do it natevly with
>> apropriate evolutions.
> 
> These all sound like great ideas.
> 
> I was worried I might sound negative in my comments, just my experiences with
> artists.
> 
> One of the reasons I like your ideas is that being a developer and extreme long
> time POV-Ray user myself, having more logic expression sounds great for complex
> scene generation.
> 

Hi.

See my last WIP in p.b.s-f (2 posts).

Regards

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