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Le 2023-03-18 à 09:58, William F Pokorny a écrit :
> There are a number of issues with the current ripples and waves
> patterns. For the record, there is a set of two for normal{}
> perturbation and another scalar value set of two for use with functions
> and maps.
>
> I've not yet pulled the number_of_waves code, but otherwise testing is
> looking pretty good. The updated ripples code is roughly 18% slower and
> the waves pattern about 20% slower for 10 sources.
>
> The basic form of both support the keywords:
>
> ripples & waves basic (ip_ means internal to pattern)
> ----------------------
> ip_seed <float> // Seed for point source locations.
> ip_count <number of sources> // Number of sources. 2-128 currently.
> ip_frequency <float>
> ip_phase <float>
>
>
> waves only basic (waves has always generated source weights/freq too)
> ---------------------
> lo <float> hi <float> // re-range inv weight 0-1.1 values to...
>
>
> ripples & waves extended (Use of keywords triggers the extended mode)
> --------------------
> ip_scale <3d vector>
> ip_fade_distance <float post ip_scale> // interior exp fade
>
>
> Example used for right side of attached image.
> -------------------
> #declare Fn00 = function { pattern {
> waves
> raw_wave // No attempt a heuristic in povr. Adj on use.
> ip_frequency 2
> ip_count 14
> ip_seed e
> lo 0.3 hi 1.0 // Left side of image didn't use this
> ip_scale <11,0.1,11>
> ip_fade_distance e
> scale <1/11,1,1/11>
> }}
>
> I spent some time re-rendering a waves based isosurface using a scene
> with a seed based upon now. Results are interesting. Some very good and
> some kinda ugly due where the point sources ended up. If looking around
> for a good seed, remember to print it out or otherwise
> save it for re-use! :-)
>
> Plus, if thinking about, say, the surface of water, it helps quite a bit
> to use ip_scale to compress / scale locations toward the plane of the
> water.
>
> Bill P.
Pretty interesting improvement upon the current ripples and waves patterns.
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