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>> Uh - you can already do this can't you? just take out the "overlay"
>> keyword
>> and it works!
>
> No, because a later texture definition will not modify an existing one.
Didn't he want to add another texture over the top, not modify the existing
one(s)?
Anyway, definitely weird that it only works for single objects, should be
fixed to have the same behaviour with unions/merges etc.
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