|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
hi,
Ash Holsenback <no### [at] spamcom> wrote:
> On 7/24/20 9:27 PM, jr wrote:
> > Jim Henderson <nos### [at] nospamcom> wrote:
> >> ...
>
> BOTH of you guys are spending WAY too much time on this...
# jr 23.7 1755
and I apologise to the reader for continuing to carry out this .. spat in
public. netiquette, as I found out reading about message cancellation, requires
both parties to dislike one another in private :-), via email. (while mine is
available, Mr H's is not)
when the server is finally updated, maybe there will be an opportunity to change
policy, and require a valid email address when registering to post to this site.
not an unreasonable (or uncommon) requirement.
regards, jr.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 25.07.2020 14:57, jr wrote:
> when the server is finally updated, maybe there will be an opportunity to change
> policy, and require a valid email address when registering to post to this site.
> not an unreasonable (or uncommon) requirement.
And still zero understanding of NNTP an your behalf.
*plonk*
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
hi,
Thorsten <tho### [at] trfde> wrote:
> On 25.07.2020 14:57, jr wrote:
> > when the server is finally updated, maybe there will be an opportunity to change
> > policy, and require a valid email address when registering to post to this site.
> > not an unreasonable (or uncommon) requirement.
>
> And still zero understanding of NNTP an your behalf.
true, I assume that registration is on a website, form based, HTTP. but I also
read the following:
"Other mechanisms are also available. For example, a proxy server could be put
in place that requires authentication before connecting via the proxy to the
NNTP server."
<https://tools.ietf.org/html/rfc3977#section-12.3>
I do not claim to understand network protocols, but I do know solutions to such
... problems can be found.
regards, jr.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"jr" <cre### [at] gmailcom> wrote:
> Thorsten <tho### [at] trfde> wrote:
> > On 25.07.2020 14:57, jr wrote:
> > > when the server is finally updated, maybe there will be an opportunity to change
> > > policy, and require a valid email address when registering to post to this site.
> > > not an unreasonable (or uncommon) requirement.
> >
> > And still zero understanding of NNTP an your behalf.
>
> true, I assume that registration is on a website, form based, HTTP. ...
to be clear, I think of a very common process: register on website for account,
system sends email with some unique code or temporary url, valid for a few
minutes; enter code or visit url in time and the email address is good, so can
be added to the spamfilter's whitelist. why would that be unworkable?
(and reading up on message cancellation was never going to give me NNTP
"expertise". :-))
> ...
regards, jr.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Fri, 24 Jul 2020 21:27:44 -0400, jr wrote:
> Jim Henderson <nos### [at] nospamcom> wrote:
>> ...
>> Calling me a liar, however, when I haven't engaged in telling
>> falsehoods....That's a question of integrity. You specifically called
>> me a liar for saying I wasn't a part of TAG, ...
>
> </sigh>
>
> # jr 21.7 2145 you have admin privilege for the news server, and the
> wiki, afaik, and, guessing here, for the main website.
>
> # JH 21.7 2208 I don't have admin privileges for the news server or the
> wiki (any more).
>
> # jr 21.7 2340 can you even point to any ng post in the last, uh, four
> years or so, where you, or a member of the mysterious TAG, has asked for
> help with anything?
>
> # jr 22.7 1630 so my understanding of NNTP is that once a post has "gone
> through", ... therefore, without admin privileges (or an indebted djinn)
> you, as "another end user", ought not to have been able to withdraw your
> post (with haste :-)).
Yep, here's where you said that I had privileges and standing in the
project that I didn't have.
> # JH 22.7 1727 Your understanding of NNTP is incorrect. No admin
> privileges are needed to cancel your own posts or supersede them. It's
> a common thing to do in the USENET world.
And here's where I explained that no, I don't have admin privileges. I
am just "another end user".
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 25 Jul 2020 06:27:07 -0400, Ash Holsenback wrote:
> BOTH of you guys are spending WAY too much time on this...
Perhaps, but I find jr's attitude just laughable.
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 25 Jul 2020 12:44:34 -0400, jr wrote:
> "jr" <cre### [at] gmailcom> wrote:
>> Thorsten <tho### [at] trfde> wrote:
>> > On 25.07.2020 14:57, jr wrote:
>> > > when the server is finally updated, maybe there will be an
>> > > opportunity to change policy, and require a valid email address
>> > > when registering to post to this site.
>> > > not an unreasonable (or uncommon) requirement.
>> >
>> > And still zero understanding of NNTP an your behalf.
>>
>> true, I assume that registration is on a website, form based, HTTP.
>> ...
>
> to be clear, I think of a very common process: register on website for
> account,
> system sends email with some unique code or temporary url, valid for a
> few minutes; enter code or visit url in time and the email address is
> good, so can be added to the spamfilter's whitelist. why would that be
> unworkable?
>
> (and reading up on message cancellation was never going to give me NNTP
> "expertise". :-))
Apparently, you're not capable of research, then?
That explains a lot.
I mean, you listed things in your original comment as part of the
grievances that anyone with a basic understanding of using the internet
could help with. Say, broken links.
Identifying broken links, documenting where they are, and then either
looking for a replacement (or an archival link on one of many popular
archival sites) isn't exactly rocket science.
But it's easier to complain than it is to do something to help.
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 25 Jul 2020 01:22:56 +0100, Stephen wrote:
> The image will do. :)
I wish I still had it somewhere. :)
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 25 Jul 2020 12:57:30 +1000, Chris Cason wrote:
> I then built a console-based POV port for OSF/1 (not hard as it's pretty
> straightforward) but as I wanted to be able to see render progress I
> added code that would show a render preview via X Windows and
> contributed that to the project as well. Somewhere in this timespan
> Chris Young invited me to be the maintainer for the VMS or Unix port (or
> both, don't quite recall) and here I am today.
Oh, man, Chris Young is a name I haven't heard in ages.
I remember Dan Farmer (ISTR that he lived not far from where I did at the
time, but I never had a chance to meet him) and David K. Buck (who still
pops in here from time to time).
I wonder what Dan is up to these days.
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 25 Jul 2020 05:50:47 -0400, Pekka Aho wrote:
> Jim Henderson <nos### [at] nospamcom> wrote:
>>
>> It's always fun to see folks who were around in the early days on
>> CompuServe. :)
>
> Ah, sadly I wasn't having any online activity at that time, sorry. :O I
> had a 1200 bit/s modem, but it was never used. Here in Finland it was
> still quite expensive to call anywhere, thus my resort was those few
> (yet also costly) import magazines with utility disks wrapped along.
> Those were from where I later got a newer version of POV too in addition
> to those many trial versions of other software.
>
> A good friend of mine had the possibility to access several bulletin
> boards, but those were rather quick visits for getting us some shareware
> games every now and then.
Back in the mid-90s, I was gifted a sponsored account on CompuServe
because of some technical product expertise I had, and the sponsored
account status meant that I didn't pay the by-the-minute charges that
CompuServe charged.
When I was at university, I had access to an account and got interested
in raytracing; I was a CS major (for a time), and a student member of ACM
and SIGGRAPH. I never got to the point of understanding the math behind
raytracing (it's still largely little more than magic to me today), but I
was fascinated at the entire idea.
> Indeed and same here, my highest respect to Tran, Shay, Hormann,
> Piqueres, Kern and so many others for their stunningly mind-blowing
> works! Even though feeling most comfortable with the SDL, I'm still far
> from all that. Already long time ago I embraced my destiny and ever
> since been concentrating mostly on game style art with anything else but
> realistic textures etc., as actual simulations of reality in any level
> of accuracy is still completely beyond my head. :D
Ah, yes, several other names there I haven't seen in years, but I
remember well interacting with them (now that the memory's refreshed) in
those forums (maybe not quite as much as the memory is telling me, but
even just downloading and viewing the images was magical).
Many of those images still live in the HOF today. The one that I most
often think of is Tran's "The Wet Bird". Simply amazing. And of course
"Reach for the Stars" - the story behind that one is incredible. Ray-
tracing in space.
> Jim Henderson <nos### [at] nospamcom> wrote:
>>
>> Today I play in Blender when I need to put something together, but
>> getting the POV-Ray plugin going is something that I've not fully
>> completed. I need to get back on that and re-render some of my more
>> recent images with it. It'd be interesting to see the differences in
>> output compared to Cycles.
>
> I must confess - with a slight sting in my heart - that lately I've been
> fiddling around with a Finnish software called Realsoft 3D (formerly as
> Real 3D). It has a history going back to the Amiga times, and was too
> expensive for my budget back in the day. A couple of years ago they
> released the version 8 and it was just 200 EUR (~ 233 USD), so finally
> gave it a go. I remember this one from the early 90s as well, so at last
> I can see and try myself what it is about. The render output is
> surprisingly close to that of POVs btw.
I vaguely remember Real 3D - when I was in high school (late 80s), I
worked for a retailer that sold Amigas and Amiga software. We may well
have carried it. (We did carry the Video Toaster, for example - so it's
not much of a stretch that we'd have had Real 3D as well).
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|