![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
https://www.youtube.com/watch?v=2NsdM1VS5u8
Microsoft and Nvidia have taken some devs to showcase in the latest GDC the
real-time raytracing of their latest cards and drivers. who would tell such a
day would come, huh? soone enough, real soft shadows, real reflections and all,
of course blended with the base scanline rendering and many deferred shading
processes.
next generation games in a few years will be amazing. all the while, I've been
having quite a lot of fun with PSVR games and more dated, but incredibly
immersive gameplay...
the future came and we didn't even realize it... o_0
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 3/23/2018 1:57 PM, nemesis wrote:
> https://www.youtube.com/watch?v=2NsdM1VS5u8
>
> Microsoft and Nvidia have taken some devs to showcase in the latest GDC the
> real-time raytracing of their latest cards and drivers. who would tell such a
> day would come, huh? soone enough, real soft shadows, real reflections and all,
> of course blended with the base scanline rendering and many deferred shading
> processes.
>
> next generation games in a few years will be amazing. all the while, I've been
> having quite a lot of fun with PSVR games and more dated, but incredibly
> immersive gameplay...
>
> the future came and we didn't even realize it... o_0
>
>
Video games already do more than *I* am capable of, personally, with
POV-Ray.
;)
Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 23/03/2018 21:01, Mike Horvath wrote:
> On 3/23/2018 1:57 PM, nemesis wrote:
>> https://www.youtube.com/watch?v=2NsdM1VS5u8
>>
>> Microsoft and Nvidia have taken some devs to showcase in the latest
>> GDC the
>> tell such a
>> reflections and all,
>> of course blended with the base scanline rendering and many deferred
>> shading
>> processes.
>>
>> I've been
>> having quite a lot of fun with PSVR games and more dated, but incredibly
>> immersive gameplay...
>>
>> the future came and we didn't even realize it... o_0
>>
>>
>
> Video games already do more than *I* am capable of, personally, with
> POV-Ray.
>
> ;)
>
>
And that is an animation at, what, 60/90 fps?
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Am 23.03.2018 um 18:57 schrieb nemesis:
> https://www.youtube.com/watch?v=2NsdM1VS5u8
Meh. Look at the water changing reflection between 0:44 and 0:46.
There's still some serious cheating going on, even for such basic stuff
as specular reflections.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 3/27/2018 1:48 PM, clipka wrote:
> Am 23.03.2018 um 18:57 schrieb nemesis:
>> https://www.youtube.com/watch?v=2NsdM1VS5u8
>
> Meh. Look at the water changing reflection between 0:44 and 0:46.
>
> There's still some serious cheating going on, even for such basic stuff
> as specular reflections.
>
That video is clearly fake! I did not see a single Bitcoin in it.
Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
clipka <ano### [at] anonymous org> wrote:
> Am 23.03.2018 um 18:57 schrieb nemesis:
> > https://www.youtube.com/watch?v=2NsdM1VS5u8
>
> Meh. Look at the water changing reflection between 0:44 and 0:46.
>
> There's still some serious cheating going on, even for such basic stuff
> as specular reflections.
I think those are animated textures for running water
it's still scanline, but raytracing being used for reflections, smooth shadows
and things like AO
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |