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This grass is from Skyrim. Yeah, Skyrim. Ok, it has a grass mod applied but
still, Skyrim...
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From: Orchid Win7 v1
Subject: Re: I think it's time I give up rendering...
Date: 12 Feb 2015 03:24:16
Message: <54dc6330@news.povray.org>
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On 12/02/2015 02:08 AM, jhu wrote:
> This grass is from Skyrim. Yeah, Skyrim. Ok, it has a grass mod applied but
> still, Skyrim...
Yeah, but what does it look like in motion? ;-)
It's easy enough to set up something that looks amazing from one angle,
but then when you walk around it, you realise it's all flat billboards...
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From: FractRacer
Subject: Re: I think it's time I give up rendering...
Date: 12 Feb 2015 05:04:16
Message: <54dc7aa0@news.povray.org>
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> On 12/02/2015 02:08 AM, jhu wrote:
>> This grass is from Skyrim. Yeah, Skyrim. Ok, it has a grass mod
>> applied but
>> still, Skyrim...
>
> Yeah, but what does it look like in motion? ;-)
>
> It's easy enough to set up something that looks amazing from one angle,
> but then when you walk around it, you realise it's all flat billboards...
>
The grasses in some games look amazing, like in Far Cry 4, but when you
see it close it is just ugly.
When a game will have a ray-tracing display, then we will think to give up.
--
Lionel
<b>Do not judge my words, judge my actions.</b>
---
http://www.avast.com
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Orchid Win7 v1 <voi### [at] dev null> wrote:
> On 12/02/2015 02:08 AM, jhu wrote:
> > This grass is from Skyrim. Yeah, Skyrim. Ok, it has a grass mod applied but
> > still, Skyrim...
>
> Yeah, but what does it look like in motion? ;-)
From what I've heard, a slide show. That's probably an exaggeration though.
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>>> This grass is from Skyrim. Yeah, Skyrim. Ok, it has a grass mod applied but
>>> still, Skyrim...
>>
>> Yeah, but what does it look like in motion? ;-)
>
> From what I've heard, a slide show. That's probably an exaggeration though.
Presumably a slightly faster slideshow than POV could manage though :-)
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On 12/02/2015 03:52 PM, scott wrote:
> Presumably a slightly faster slideshow than POV could manage though :-)
Sure. But at what accuracy?
PS. This discussion used to happen on the POV-Ray servers roughly once
per month at one time... ;-)
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> When a game will have a ray-tracing display, then we will think to give up.
I don't know. Just because something is ray-traced doesn't automatically
make it look amazing. I remember somebody managed to build a FPGA that
does real-time ray-tracing. They ported the Quake 4 (?) engine to run on
it. The screen-shots looked... rubbish. Because it's ray-tracing flat
polygons with bilinear textures and no bump-maps.
*We* think of ray-tracing as the ultimate in realism more because we're
rendering implicit surfaces and area lights and diffuse
inter-reflections. If you take a regular game engine (which ONLY renders
flat polygons) and ray-trace that... it doesn't actually look much
different, TBH.
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> PS. This discussion used to happen on the POV-Ray servers roughly once
> per month at one time... ;-)
And then you went and changed jobs!
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