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From: Nicolas Alvarez
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 08:54:27
Message: <47bed413$1@news.povray.org>
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> P.S. I've waited them more than 3 years and now I've decided to do them bu
> myself...
>
Well what are you waiting to post your modifications... POV-Ray devs
might even incorporate them to the official version.
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From: Nicolas Alvarez
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 08:54:55
Message: <47bed42f$1@news.povray.org>
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> Until it can parse SDL, I will consider it inferior to POV.
>
> Long live hand written code! ;)
>
Hell yeah! I have done some diagrams hand-coding SVG :)
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From: Mike Raiford
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 09:05:46
Message: <47bed6ba$1@news.povray.org>
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Gilles Tran wrote:
> Now have a look at the images below for some state-of-the-art rendering.
> http://thirdseventh.cgsociety.org/gallery/573528/
Oh, nice, they actually simulate aperture opening shape in the focal blur.
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that's really great, man!
BTW, if anyone's interested:
Metallo Liscio is smooth metal
Metallo Spazzolato is the famous anisotropic metal texture
Velluto is velvet
Opaco is diffuse only
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this is all truly amazing!
I guess if your and fidos' contributions go into povray, the renderer will make
a huge quantum leap! :)
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BTW, is it just me or anyone else feel like it's easier to add new code and
lighting models into povray rather than writing a povray SDL parser to other
renderers? :P
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Mike Raiford <mra### [at] hotmail com> wrote:
> Oh, nice, they actually simulate aperture opening shape in the focal blur.
This can be done in POV-Ray too... albeit the long way around. If you think
about it, all you have to do is use the POV-Ray focal blur with a square
aperture, and add in a physical aperture. Not a good solution to the problem,
but it does work... Probably wouldn't be hard to patch into POV-Ray:
Pseudocode:
pick_random_point();
while (point_outside_aperture_shape)
pick_a_new_point();
Works pretty well, but it didn't get much reaction so I didn't pursue it:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4299dcdc20345e88e702b90a0%40news.povray.org%3E/?ttop=264259
&toff=1950
- Ricky
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From: Mike Raiford
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 14:36:10
Message: <47bf242a$1@news.povray.org>
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triple_r wrote:
> Works pretty well, but it didn't get much reaction so I didn't pursue it:
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4299dcdc20345e88e702b90a0%40news.povray.org%3E/?ttop=264259
> &toff=1950
Ahh. I missed this one, nice trick.
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From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 15:37:02
Message: <47bf326e$1@news.povray.org>
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yes, very nice!
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From: Jim Henderson
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 15:40:36
Message: <47bf3344$1@news.povray.org>
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On Wed, 20 Feb 2008 12:41:05 -0500, Jim Henderson wrote:
> On Wed, 20 Feb 2008 07:39:24 -0500, delle wrote:
>
>> LuxRender is a Free, Open Source and heavily modified GPL
>
> Where do we find the source code?
>
> I use openSUSE, you don't have packages for that distribution.
And in trying the Fedora packages, there are several newer libraries used
by your pre-compiled binaries that are incompatible with what's installed
on my system.
Jim
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