POV-Ray : Newsgroups : povray.off-topic : New LuxRender web site (http://www.luxrender.net) Server Time
11 Oct 2024 03:18:02 EDT (-0400)
  New LuxRender web site (http://www.luxrender.net) (Message 156 to 165 of 175)  
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From: Nicolas Alvarez
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 08:54:27
Message: <47bed413$1@news.povray.org>

> P.S. I've waited them more than 3 years and now I've decided to do them bu
> myself...
> 

Well what are you waiting to post your modifications... POV-Ray devs 
might even incorporate them to the official version.


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From: Nicolas Alvarez
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 08:54:55
Message: <47bed42f$1@news.povray.org>

> Until it can parse SDL, I will consider it inferior to POV.
> 
> Long live hand written code! ;)
> 

Hell yeah! I have done some diagrams hand-coding SVG :)


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From: Mike Raiford
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 09:05:46
Message: <47bed6ba$1@news.povray.org>
Gilles Tran wrote:
> Now have a look at the images below for some state-of-the-art rendering.
> http://thirdseventh.cgsociety.org/gallery/573528/

Oh, nice, they actually simulate aperture opening shape in the focal blur.


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From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 09:10:00
Message: <web.47bed733b014483dbf7e3e540@news.povray.org>
that's really great, man!

BTW, if anyone's interested:
Metallo Liscio is smooth metal
Metallo Spazzolato is the famous anisotropic metal texture
Velluto is velvet
Opaco is diffuse only


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From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 09:15:00
Message: <web.47bed7e6b014483dbf7e3e540@news.povray.org>
this is all truly amazing!

I guess if your and fidos' contributions go into povray, the renderer will make
a huge quantum leap! :)


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From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 09:15:00
Message: <web.47bed862b014483dbf7e3e540@news.povray.org>
BTW, is it just me or anyone else feel like it's easier to add new code and
lighting models into povray rather than writing a povray SDL parser to other
renderers? :P


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From: triple r
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 10:00:00
Message: <web.47bee24db014483dae42298f0@news.povray.org>
Mike Raiford <mra### [at] hotmailcom> wrote:
> Oh, nice, they actually simulate aperture opening shape in the focal blur.


This can be done in POV-Ray too... albeit the long way around.  If you think
about it, all you have to do is use the POV-Ray focal blur with a square
aperture, and add in a physical aperture.  Not a good solution to the problem,
but it does work...  Probably wouldn't be hard to patch into POV-Ray:

Pseudocode:

pick_random_point();
while (point_outside_aperture_shape)
     pick_a_new_point();


Works pretty well, but it didn't get much reaction so I didn't pursue it:

http://news.povray.org/povray.binaries.images/thread/%3Cweb.4299dcdc20345e88e702b90a0%40news.povray.org%3E/?ttop=264259
&toff=1950

 - Ricky


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From: Mike Raiford
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 14:36:10
Message: <47bf242a$1@news.povray.org>
triple_r wrote:

> Works pretty well, but it didn't get much reaction so I didn't pursue it:
> 
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4299dcdc20345e88e702b90a0%40news.povray.org%3E/?ttop=264259
> &toff=1950

Ahh. I missed this one, nice trick.


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From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 15:37:02
Message: <47bf326e$1@news.povray.org>
yes, very nice!


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From: Jim Henderson
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 22 Feb 2008 15:40:36
Message: <47bf3344$1@news.povray.org>
On Wed, 20 Feb 2008 12:41:05 -0500, Jim Henderson wrote:

> On Wed, 20 Feb 2008 07:39:24 -0500, delle wrote:
> 
>> LuxRender is a Free, Open Source and heavily modified GPL
> 
> Where do we find the source code?
> 
> I use openSUSE, you don't have packages for that distribution.

And in trying the Fedora packages, there are several newer libraries used 
by your pre-compiled binaries that are incompatible with what's installed 
on my system.

Jim


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