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Kyle <hob### [at] gatenet> wrote:
> The funny thing is that it happens at _exactly_ the same spot in the map every time.
Odd.
Then don't go to that spot? ;)
--
- Warp
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On 26 Nov 2007 12:15:47 -0500, Warp <war### [at] tagpovrayorg> wrote:
>Kyle <hob### [at] gatenet> wrote:
>> The funny thing is that it happens at _exactly_ the same spot in the map every
time. Odd.
>
> Then don't go to that spot? ;)
You know the HL2 series is linear. :-P
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Warp wrote:
>> The funny thing is that it happens at _exactly_ the same spot in the map every
time. Odd.
>
> Then don't go to that spot? ;)
LOL!
Doctor, Doctor, it hurts when I breathe...
Don't do it then!
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Kyle nous apporta ses lumieres en ce 2007/11/26 15:10:
> On 26 Nov 2007 12:15:47 -0500, Warp <war### [at] tagpovrayorg> wrote:
>
>> Kyle <hob### [at] gatenet> wrote:
>>> The funny thing is that it happens at _exactly_ the same spot in the map every
time. Odd.
>> Then don't go to that spot? ;)
>
> You know the HL2 series is linear. :-P
>
>
Try passing more to the left or right, as much as you can.
Even if the story IS linear, your path usualy does have some latitude, you are
usualy not FORCED to pass at that exact spot, unless it's a switch or an object
that you must collect.
--
Alain
-------------------------------------------------
Aibohphobia, n., The fear of palindromes.
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Kyle <hob### [at] gatenet> wrote:
> On 26 Nov 2007 12:15:47 -0500, Warp <war### [at] tagpovrayorg> wrote:
> >Kyle <hob### [at] gatenet> wrote:
> >> The funny thing is that it happens at _exactly_ the same spot in the map every
time. Odd.
> >
> > Then don't go to that spot? ;)
> You know the HL2 series is linear. :-P
Btw, I assume you have also tried upgrading your video drivers to the
latest?
--
- Warp
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On 26 Nov 2007 19:16:11 -0500, Warp <war### [at] tagpovrayorg> wrote:
> Btw, I assume you have also tried upgrading your video drivers to the
>latest?
Yep, tried that too.
For whatever reason, it's working fine now. I tried what Alain suggested, I went
through the area
off to the side, and decided to face the wall while I passed. I made it past the bad
spot, and now
I can't get it to fail agin. I guess it was the full moon. ;-)
Hopefully, that's the last error I'll receive. BTW, cool game so far.
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On Mon, 26 Nov 2007 19:45:46 -0500, Kyle <hob### [at] gatenet> wrote:
>
>For whatever reason, it's working fine now. I tried what Alain suggested, I went
through the area
>off to the side, and decided to face the wall while I passed. I made it past the bad
spot, and now
>I can't get it to fail agin. I guess it was the full moon. ;-)
>
Well, this explains it...
Source Engine Update Released
November 26, 2007, 11:51 am - Jason Ruymen
--------------------------------------------------------------------------------
Updates to the Source Engine have been released. The updates will be applied
automatically when your Steam client is restarted. The specific changes include:
Source Engine
Fixed a crash in Half-Life 2: Episode Two when exiting This Vortal Coil
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