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On 1/31/2011 12:12 PM, Stephen wrote:
> On 31/01/2011 8:02 PM, stbenge wrote:
>> Here's a very minimal test applet that does not use OpengGL:
>>
>> http://www.caltel.com/~abenge/test/index.html
>
> That works for me, Sam.
OK, then I'll download the latest JRE release and see if it breaks the
applet or not. Thanks for you input!
Sam
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Thank you all for your input! I'd still like to hear any comments you
might have, if you can take the time.
One of my goals is to prepare a full-on cellular automata gallery that
anyone (with a graphics card) can view.
Sam
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On 1/31/2011 12:17 PM, stbenge wrote:
> On 1/31/2011 12:12 PM, Stephen wrote:
>> On 31/01/2011 8:02 PM, stbenge wrote:
>>> Here's a very minimal test applet that does not use OpengGL:
>>>
>>> http://www.caltel.com/~abenge/test/index.html
>>
>> That works for me, Sam.
>
> OK, then I'll download the latest JRE release and see if it breaks the
> applet or not. Thanks for you input!
Got it, and it's broken! I can now proceed accordingly. Thanks again.
Sam
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stbenge wrote:
> Ack... so far I've found that if the class in in ASCII format, there
> will be problems.
Your web server has to deliver .class files as application/octet-stream. Sun
did this to kludge around the fact that many sysadmins didn't want to fix
their web server to use an official content type for .class files, so Sun
decreed that it had to be served with the default "I don't know what this
is" content type.
If your web server serves it as the default "this is HTML" then you need to
change that.
> I don't know why it would work for
> Thibaut and myself and not you...
Likely for the same reason that everyone bitches at IE letting hidden worms
in: IE will look into the content of the file it gets that's served with the
wrong content type and fix that, for the same reason that Sun decreed you
must serve applets with the wrong content type. It gets around misconfigured
servers.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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stbenge wrote:
> Here's a very minimal test applet that does not use OpengGL:
>
> http://www.caltel.com/~abenge/test/index.html
Works for me!
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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stbenge wrote:
> It doesn't use OpenGL. I'm trying to rule out the possibilities :/
Don't you love web development? :-)
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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On 1/31/2011 1:04 PM, Darren New wrote:
> stbenge wrote:
>> Here's a very minimal test applet that does not use OpengGL:
>>
>> http://www.caltel.com/~abenge/test/index.html
>
> Works for me!
Alright, it's narrowed down to one or two possibilities. Thanks!
Sam
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On 1/31/2011 1:04 PM, Darren New wrote:
> stbenge wrote:
>> It doesn't use OpenGL. I'm trying to rule out the possibilities :/
>
> Don't you love web development? :-)
When it's not giving me trouble, it's boring the heck out of me (HTML).
Sometimes it seems like the problems expand outward in a branching
structure...
I think I can see the end of this limb though :/
Sam
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On 31/01/2011 8:53 PM, stbenge wrote:
> Got it, and it's broken! I can now proceed accordingly. Thanks again.
:-D
--
Regards
Stephen
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stbenge wrote:
> Sometimes it seems like the problems expand outward in a branching
> structure...
I have coined the term Zeno's Debugger for that.
Every time you try to figure out what's causing the error, you have to first
debug the tool you're using to figure out what's causing that error,
recursively.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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