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> But the reality of a 20" display at 326 dpi, for 2D, is not useful.
Especially as Windows (or more accurately, programs written for windows)
don't seem to handle using higher DPI settings (typically icons and
fonts get lost off the side of windows).
> For a 20" display, that would make the pixel unreadable.
> (usual pixel size is between 0.2 and 0.3 mm, which is about the
> classical 72& 100 dpi of fonts)
> Pushing to 200 dpi in 20" would still be a frivolous move.
Some specialist-use displays (medical, xray scanning, aeronautical etc)
push up to 200 dpi in large format (2048x2560 seems to be the common
resolution), but you're talking $10k for these which means they're not
going to catch on for home/office use any time soon.
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On 19/01/2011 03:16 PM, scott wrote:
>> But the reality of a 20" display at 326 dpi, for 2D, is not useful.
>
> Especially as Windows (or more accurately, programs written for windows)
> don't seem to handle using higher DPI settings (typically icons and
> fonts get lost off the side of windows).
Cool. Another thing that Windows has ruined.
> Some specialist-use displays (medical, xray scanning, aeronautical etc)
> push up to 200 dpi in large format (2048x2560 seems to be the common
> resolution), but you're talking $10k for these which means they're not
> going to catch on for home/office use any time soon.
Not unless there's a radical price change, no. (And I'm guessing there
won't be until demand is there. And there won't be demand as long as
software can't do anything useful with the hardware...)
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> Not unless there's a radical price change, no. (And I'm guessing there
> won't be until demand is there. And there won't be demand as long as
> software can't do anything useful with the hardware...)
Just be patient. Personally I think there will be more of an advantage
(especially for gaming and films) of going to higher frame rates rather
than higher resolutions. Films and games at true 120 Hz would be awesome.
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On 19/01/2011 03:39 PM, scott wrote:
>> Not unless there's a radical price change, no. (And I'm guessing there
>> won't be until demand is there. And there won't be demand as long as
>> software can't do anything useful with the hardware...)
>
> Just be patient.
Heh, yeah, like that ever works. ;-)
> Personally I think there will be more of an advantage
> (especially for gaming and films) of going to higher frame rates rather
> than higher resolutions. Films and games at true 120 Hz would be awesome.
Amen.
Obligatory XKCD quote: http://www.xkcd.com/732/ (Check the alt-text.)
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>> Personally I think there will be more of an advantage
>> (especially for gaming and films) of going to higher frame rates rather
>> than higher resolutions. Films and games at true 120 Hz would be awesome.
>
> Amen.
>
> Obligatory XKCD quote: http://www.xkcd.com/732/ (Check the alt-text.)
When I got 3Dfx card ages ago I remember setting my CRT to 640x480x120Hz
and playing Forsaken (one of the bundled games). As long as there
wasn't much on-screen action it would run at 120 fps and that was sweeeeet.
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On 19/01/2011 03:57 PM, scott wrote:
> When I got 3Dfx card ages ago I remember setting my CRT to 640x480x120Hz
> and playing Forsaken (one of the bundled games). As long as there wasn't
> much on-screen action it would run at 120 fps and that was sweeeeet.
Um... can you actually do that? I mean, do there actually exist any
display devices that operate at some frequency other than 50Hz or 60Hz?
Is there any kind of video signal that can transfer data at other speeds?
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On 19-1-2011 11:24, Stephen wrote:
> On 18/01/2011 10:35 PM, andrel wrote:
>> On 18-1-2011 22:51, Stephen wrote:
>>> On 18/01/2011 7:02 PM, Jim Henderson wrote:
>>>> On Tue, 18 Jan 2011 09:42:52 -0800, Darren New wrote:
>>>>
>>>>> There's no infinitive in either version.
>>>>
>>>> True, I did misname it - but I found the sentence structure awkward as
>>>> originally written. Just misidentified why it was awkward. :-)
>>>>
>>>
>>> Cause it sounds wrong.
>>> How do non-native speakers identify wrong grammer, I wonder?
>>
>> Reading and listening a lot until you get a feeling for the language.
>
> Oh! Just like native speakers :-)
yes, it does probably explain the FTFY from Andy yesterday.
> Thanks Andrel.
>
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Patrick Elliott <sel### [at] npgcable com> writes:
> But, in general, books tend to have very sharp text, no blurring, and
> very little glare, or light induced strain. So, no, it is possible to
I haven't seen an ereader that uses eink that has any of these problems.
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On 19-1-2011 17:07, Invisible wrote:
> On 19/01/2011 03:57 PM, scott wrote:
>
>> When I got 3Dfx card ages ago I remember setting my CRT to 640x480x120Hz
>> and playing Forsaken (one of the bundled games). As long as there wasn't
>> much on-screen action it would run at 120 fps and that was sweeeeet.
>
> Um... can you actually do that? I mean, do there actually exist any
> display devices that operate at some frequency other than 50Hz or 60Hz?
> Is there any kind of video signal that can transfer data at other speeds?
You don't honestly expect anyone to answer that, do you?
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On 19/01/2011 04:12 PM, andrel wrote:
> On 19-1-2011 17:07, Invisible wrote:
>> On 19/01/2011 03:57 PM, scott wrote:
>>
>>> When I got 3Dfx card ages ago I remember setting my CRT to 640x480x120Hz
>>> and playing Forsaken (one of the bundled games). As long as there wasn't
>>> much on-screen action it would run at 120 fps and that was sweeeeet.
>>
>> Um... can you actually do that? I mean, do there actually exist any
>> display devices that operate at some frequency other than 50Hz or 60Hz?
>> Is there any kind of video signal that can transfer data at other speeds?
>
> You don't honestly expect anyone to answer that, do you?
Well, I've often wondered what the point of having a graphics card that
can put out 400 frames per second is, given that (as far as I know) no
display devices update that fast. It just seems like a waste of computer
power...
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