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scott <sco### [at] scott com> wrote:
> >> I don't think any manager is going to want an employee who loses interest
> >> in
> >> a project after completing perhaps 10% of it!
> >
> > That's the point: If you get paid for completing a project, you will
> > complete it (or face unemployment).
> That's exactly why I would never want to code projects to completion for a
> living, I'd either be bored for 90% of the time or fired.
It helps if you are not the only member of the project.
--
- Warp
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scott wrote:
> Mind you, I suspect some people have a job where they work directly on
> the first 10%, then tell other people to finish it off - that would be
> perfect :-D
That's called research. Work on it until you understand it enough to tell
someone else to do the boring part.
--
Darren New, San Diego CA, USA (PST)
Linux: Now bringing the quality and usability of
open source desktop apps to your personal electronics.
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scott wrote:
> That's exactly why I would never want to code projects to completion for
> a living, I'd either be bored for 90% of the time or fired.
And what kind of work do you do that's not 90% stuff you don't want to do?
--
Darren New, San Diego CA, USA (PST)
Linux: Now bringing the quality and usability of
open source desktop apps to your personal electronics.
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On Wed, 28 Apr 2010 08:45:28 -0700, Darren New wrote:
> scott wrote:
>> Mind you, I suspect some people have a job where they work directly on
>> the first 10%, then tell other people to finish it off - that would be
>> perfect :-D
>
> That's called research. Work on it until you understand it enough to
> tell someone else to do the boring part.
That's called "strategic vision". ;-)
Jim
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>> That's exactly why I would never want to code projects to completion for
>> a living, I'd either be bored for 90% of the time or fired.
>
> And what kind of work do you do that's not 90% stuff you don't want to do?
As Warp said, I think it comes down to being part of a bigger team. For
example in my job now I can do the interesting bits of 3D design, and leave
the detail and 2D drawing creation to others. I like that. Of course some
parts I don't enjoy doing, but it's nowhere near 90%, more like 25% I'd say.
I guess if I worked for a game company I wouldn't want to be the person who
codes 90% of the time all the boring stuff, I'd want to be the one who
tinkers about with new ideas (ie research as you said) and then let the
others get on with actually making it into a real game.
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