From: Orchid XP v8
Subject: Re: In my limited experience...
Date: 16 Jan 2010 15:25:02
Message: <4b52209e@news.povray.org>
Warp wrote:
> The joys of spaghetti code. Structured programming and especially> modularity is for wimps.
That's right. Because writing utterly incomprehensible code structured
in the most complicated way possible proves how clever you are, right?
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
From: nemesis
Subject: Re: In my limited experience...
Date: 16 Jan 2010 15:30:07
Message: <4b5221cf$1@news.povray.org>
Darren New wrote:
> nemesis wrote:>> Though I have to admit when I read your reply to me about smallptGPU >> about "hey, I have an idea" I had a gut instinct of calling you a sad >> old man. :)> > It's kind of a running joke, given that someone without any knowledge of > how POV works internally suggests that all of POV could be sped up by > porting it to GPUs about twice a year or so.
I'm aware of that which is why I hinted at using it to speed up just
pov's ray-triangle intersections.
From: nemesis
Subject: Re: In my limited experience...
Date: 16 Jan 2010 15:31:14
Message: <4b522212$1@news.povray.org>
Orchid XP v8 wrote:
> Warp wrote:> >> The joys of spaghetti code. Structured programming and especially>> modularity is for wimps.> > That's right. Because writing utterly incomprehensible code structured > in the most complicated way possible proves how clever you are, right?
No, you're not clever enough while you haven't written a Haskell monoid
using nothing but closures. :)