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6 Sep 2024 03:13:00 EDT (-0400)
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From: clipka
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 07:16:59
Message: <4aa0f72b$1@news.povray.org>
Invisible schrieb:
>> That's actually its strength... until it comes to interfacing with the 
>> outside world, which is where things tend to get ugly.
> 
> And given that currently the number one use for C is to interface with 
> the outside world... strange choice, that.

I'd say its number one use is for embedded systems, which typically have 
a very limited interface to the outside world.


> I don't see anything useful listed - unless I'm looking at the wrong 
> file...

Oops - you're looking at the wrong file indeed, but that's my fault: Try 
<limits.h> instead of <types.h> - sorry :-)

<float.h> does the same for floating-point types, by the way.


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From: Jim Henderson
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 10:41:50
Message: <4aa1272e$1@news.povray.org>
On Thu, 03 Sep 2009 23:00:00 -0700, Chambers wrote:

> Jim Henderson wrote:
>> On Thu, 03 Sep 2009 20:05:56 -0700, Chambers wrote:
>>> You're assuming that you have to understand something to enjoy it.  As
>>> exhibit A that this is not the case, may I present "2001"? :)
>> 
>> I actually understood that movie, mostly. :-)
> 
> Sure, and I did, too... at least, *I* think I did :)
> 
> I have a hunch that if you ask five fans what the movie was about,
> you'll get five different answer...

Possibly, but then works of literature often speak differently to 
different people....

Jim


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From: Jim Henderson
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 10:44:51
Message: <4aa127e3@news.povray.org>
On Fri, 04 Sep 2009 09:35:38 +0100, Stephen wrote:

> On 3 Sep 2009 20:56:26 -0400, Jim Henderson <nos### [at] nospamcom> wrote:
> 
>>One of the things that made it interesting was that each table had two
>>printers on it that shared a print queue.  The way HG would print, you
>>could end up with half the graphic on one printer, and half on the
>>other. :-)
> 
> Oops! :)

Yeah, that was a fun one, but turned out to be a simple solution.  Just 
had to increase the timeout on the CAPTURE command (this was a NetWare 
2.15 system).  The systems were slow enough that they'd generate part of 
the print out, send it, and then generate the next part.  Each part 
generally took about 20 seconds to generate, and the default timeout IIRC 
was 5 or 10 seconds.

Ah, the good old days. :-)

Jim


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From: Jim Henderson
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 10:45:51
Message: <4aa1281f$1@news.povray.org>
On Fri, 04 Sep 2009 09:56:16 +0100, Stephen wrote:

>>Interesting, I hadn't noticed that - but I hadn't really thought to
>>look. :-)
>>
> Do so and report back ;)

Just need one thing - a plane ticket. :-)

> Not necessarily, remember power transmission is 3 phase and the path
> could be between phases.

Hmmm, I hadn't thought about that.

Jim


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From: Sabrina Kilian
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 11:25:55
Message: <4aa13183$1@news.povray.org>
Mike Raiford wrote:
> Bill Pragnell wrote:
> 
>> The initial oxide layer. It slows further oxygen access to the bulk
>> beneath.
>> Aluminium oxide is particularly effective at this - many high-temperature
>> alloys are designed with this phenomenon in mind.
> 
> The oxide layer also doesn't flake off like, say, iron oxide. So no
> fresh metal is exposed.
> 

Unless you expose it to mercury, then it flakes off as fast as it forms.


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From: Invisible
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 11:29:17
Message: <4aa1324d$1@news.povray.org>
>> The oxide layer also doesn't flake off like, say, iron oxide. So no
>> fresh metal is exposed.
> 
> Unless you expose it to mercury, then it flakes off as fast as it forms.

Let us hope the rain doesn't contain any mercury...


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From: Darren New
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 11:38:00
Message: <4aa13458$1@news.povray.org>
Invisible wrote:
> Another film thoroughly worth missing - although at least parts of it 
> made sense. 

What you have to realize is this was a special effects movie. It was the 
first time they had realistic zero-G effects. The first use of matte 
paintings (where you could see in through the windows of a spaceship that's 
actually just a model, for example), and so on.

Watch it again with that in mind, and you realize why they spend 20 or 30 
seconds of screen time just filming a floating pen.


-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Darren New
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 11:40:37
Message: <4aa134f5$1@news.povray.org>
Invisible wrote:
> clipka wrote:
> 
>> C data types can be real fun once you're leaving the safety of 
>> mainstream PC architecture :-P
> 
> Indeed. Considering that C is supposedly *the* language for writing 
> low-level code, I find it quite surprising that it provides absolutely 
> no way to select a binary number of a specific size. 

That's what Ada is for.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Darren New
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 11:46:16
Message: <4aa13648$1@news.povray.org>
clipka wrote:
> Invisible schrieb:
>> Indeed. Considering that C is supposedly *the* language for writing 
>> low-level code, I find it quite surprising that it provides absolutely 
>> no way to select a binary number of a specific size.
> 
> That's actually its strength... 

Huh? How do you come up with that as a strength?

I would far rather say "I want an integer with a range of 0 to 1,000,000" 
than try to find the project-specific typedef du jour that says the same thing.

> Not commonly known, C99 also specifies that <stdint.h> shall contain 
> typedefs for various integers to be used in case a particular size is 
> desired:
> 
> - intN_t / uintN_t (e.g. int8_t) for exact size:

Yeah, works great until you use a compiler that doesn't support it, or a 
project written to work on a compiler that doesn't assume you have support 
for it. Then you have to pick out each typedef one at a time, because C only 
took 30 years to decide on how to name an integer in a portable way.

>> It doesn't even seem to provide a vague suggestion of what size you're 
>> going to get; it's just random pot luck with each compiler you try...
> 
> Oh yes, it does: <types.h> gives you all you need to know about your 
> int, short, long etc.

Except that's the utterly wrong bass-ackwards way to do it. I don't want you 
to tell me what sizes I'm allowed to use, and then have me write code to 
instruct the compiler as to which I want. I want to tell you what my program 
requires and have the compiler generate the f'ing code it needs to.

I am just glad that given the PDP-8 was segmented we didn't wind up with two 
different kinds of "while" statement: one with a body that fit in a short 
jump and one with a body that fit in the range of a long jump, along with a 
header file telling us how many bytes can fit in a short jump.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Warp
Subject: Re: Mysteries of the universe
Date: 4 Sep 2009 11:48:23
Message: <4aa136c7@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> >> The oxide layer also doesn't flake off like, say, iron oxide. So no
> >> fresh metal is exposed.
> > 
> > Unless you expose it to mercury, then it flakes off as fast as it forms.

> Let us hope the rain doesn't contain any mercury...

  I think that if it does, we have bigger problems than electric wires
losing their covering layers...

-- 
                                                          - Warp


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