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Hi, friends,
I am looking for a kind of 3D SDL (like Povray) with a kind of inbuild
physics engine. I know, Povray can realize some of this, that particle
systems exist for povray etc., but I'd like something with inbuild physics.
Any suggestions would be appreciated ;-)
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TC wrote:
> I am looking for a kind of 3D SDL (like Povray) with a kind of inbuild
> physics engine.
Does Blender with Python additions count?
I'll note that my attempts to make Python work right with the physics engine
of Blender revealed a number of bugs I was uninterested in programming
around, but maybe it'll do for your uses.
--
Darren New, San Diego CA, USA (PST)
"We'd like you to back-port all the changes in 2.0
back to version 1.0."
"We've done that already. We call it 2.0."
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Well, I'll take a look at blender, again. Last time I tried blender, I could
not get it to work properly under Windows XP. Has been two or three years
ago, though.
> Does Blender with Python additions count?
>
> I'll note that my attempts to make Python work right with the physics
> engine of Blender revealed a number of bugs I was uninterested in
> programming around, but maybe it'll do for your uses.
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TC wrote:
> Well, I'll take a look at blender, again. Last time I tried blender, I
> could not get it to work properly under Windows XP. Has been two or
> three years ago, though.
It *worked* for me. Lots of what *I* wanted to do was rubbish in Blender,
but it didn't crash. It just didn't work as documented.
--
Darren New, San Diego CA, USA (PST)
"We'd like you to back-port all the changes in 2.0
back to version 1.0."
"We've done that already. We call it 2.0."
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