POV-Ray : Newsgroups : povray.off-topic : Looking for 3D SDL with physics engine Server Time
5 Sep 2024 13:11:47 EDT (-0400)
  Looking for 3D SDL with physics engine (Message 1 to 4 of 4)  
From: TC
Subject: Looking for 3D SDL with physics engine
Date: 28 Jul 2009 22:16:02
Message: <4a6fb0e2@news.povray.org>
Hi, friends,

I am looking for a kind of 3D SDL (like Povray) with a kind of inbuild 
physics engine. I know, Povray can realize some of this, that particle 
systems exist for povray etc., but I'd like something with inbuild physics.

Any suggestions would be appreciated ;-)


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From: Darren New
Subject: Re: Looking for 3D SDL with physics engine
Date: 28 Jul 2009 22:43:16
Message: <4a6fb744$1@news.povray.org>
TC wrote:
> I am looking for a kind of 3D SDL (like Povray) with a kind of inbuild 
> physics engine. 

Does Blender with Python additions count?

I'll note that my attempts to make Python work right with the physics engine 
of Blender revealed a number of bugs I was uninterested in programming 
around, but maybe it'll do for your uses.

-- 
   Darren New, San Diego CA, USA (PST)
   "We'd like you to back-port all the changes in 2.0
    back to version 1.0."
   "We've done that already. We call it 2.0."


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From: TC
Subject: Re: Looking for 3D SDL with physics engine
Date: 28 Jul 2009 23:43:50
Message: <4a6fc576@news.povray.org>
Well, I'll take a look at blender, again. Last time I tried blender, I could 
not get it to work properly under Windows XP. Has been two or three years 
ago, though.

> Does Blender with Python additions count?
>
> I'll note that my attempts to make Python work right with the physics 
> engine of Blender revealed a number of bugs I was uninterested in 
> programming around, but maybe it'll do for your uses.


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From: Darren New
Subject: Re: Looking for 3D SDL with physics engine
Date: 29 Jul 2009 00:11:43
Message: <4a6fcbff$1@news.povray.org>
TC wrote:
> Well, I'll take a look at blender, again. Last time I tried blender, I 
> could not get it to work properly under Windows XP. Has been two or 
> three years ago, though.

It *worked* for me. Lots of what *I* wanted to do was rubbish in Blender, 
but it didn't crash. It just didn't work as documented.

-- 
   Darren New, San Diego CA, USA (PST)
   "We'd like you to back-port all the changes in 2.0
    back to version 1.0."
   "We've done that already. We call it 2.0."


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