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Mike Raiford wrote:
>> Marcus prides himself on being able to fly that backwards. I had a
>> look in the local Maplin, and they have several toys on sale similar
>> to this, but not this exact one. (All the ones they sell are made of
>> foam rather than plastic. And they have tiny rotors.)
>
> This one is full 4 channels, can fly sideways, forward backward, and
> pivot. Fun.
Yeah. I've had a go with the one Marcus has.
As I say, the things Maplin sell look like cheap copies. Not really
impressed. (Which is why I haven't bought one.)
> You should see the kid when I'm flying it.. :D
Radar head?
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Invisible wrote:
>> You should see the kid when I'm flying it.. :D
>
> Radar head?
More like this:
http://www.youtube.com/watch?v=3oHyWtMcT3k&feature=channel_page
http://www.youtube.com/watch?v=EBR4Ebe8jEM&feature=channel
--
~Mike
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This is the off topic newsgroup. You should post your renders to the
binary group.
--
Why do so many foods come packaged in plastic? It's so uncanny.
/\ /\ /\ /
/ \/ \ u e e n / \/ a w a z
>>>>>>mue### [at] nawazorg<<<<<<
anl
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Mueen Nawaz wrote:
> This is the off topic newsgroup. You should post your renders to the
> binary group.
First thought as well.
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Mueen Nawaz wrote:
> This is the off topic newsgroup. You should post your renders to the
> binary group.
>
Er, nice model, eh? :-D
--
~Mike
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On Fri, 01 May 2009 14:18:02 -0300, nemesis <nam### [at] nospam-gmailcom>
wrote:
>Mueen Nawaz wrote:
>> This is the off topic newsgroup. You should post your renders to the
>> binary group.
>
>First thought as well.
The focal blur is overdone :)
--
Regards
Stephen
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Stephen <mcavoysAT@aoldotcom> wrote:
> The focal blur is overdone :)
It's funny how some people complain about focal blur being too strong
in some renderings, even though it really happens in real photos...
I suppose reality is unrealistic. ;)
--
- Warp
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On 1 May 2009 16:58:26 -0400, Warp <war### [at] tagpovrayorg> wrote:
>Stephen <mcavoysAT@aoldotcom> wrote:
>> The focal blur is overdone :)
>
> It's funny how some people complain about focal blur being too strong
>in some renderings, even though it really happens in real photos...
>
It is, isn't it?
> I suppose reality is unrealistic. ;)
Well just you tell Godot that you're fed up waiting. :-)
--
Regards
Stephen
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Warp wrote:
> Stephen <mcavoysAT@aoldotcom> wrote:
>> The focal blur is overdone :)
>
> It's funny how some people complain about focal blur being too strong
> in some renderings, even though it really happens in real photos...
>
> I suppose reality is unrealistic. ;)
http://xkcd.com/331/
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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I have this one:
http://www.walkera-helicopters.co.za/media/43B.jpg
After a long time I was able to hover and control it pretty well facing away
from me, but getting your head around keeping it stable while facing towards
you or left or right is too hard at the moment.
Maybe I should get one of those ones like yours with the opposite rotating
rotors, I hear they are much easier to fly?
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