POV-Ray : Newsgroups : povray.off-topic : kd-trees rule! Server Time
6 Sep 2024 13:18:51 EDT (-0400)
  kd-trees rule! (Message 31 to 32 of 32)  
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From: Severi Salminen
Subject: Re: kd-trees rule!
Date: 21 Feb 2009 06:45:46
Message: <499fe96a@news.povray.org>
nemesis wrote:

> Where did you get a spare Pixar render farm? o_O

Hah :D But witk kd-trees this kind of scene is very easy to render.
Adding more buildings/detail affects the render speed only by very small
margin.

Here is the latest version:

-- 
Severi Salminen
http://www.iki.fi/severi


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From: clipka
Subject: Re: kd-trees rule!
Date: 22 Feb 2009 10:15:01
Message: <web.49a16b7e55bca3e6a38248380@news.povray.org>
Severi Salminen <sev### [at] NOTTHISsaunalahtifiinvalid> wrote:
> Here is the latest version:

Holy Moly! Impressive stuff, really...


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