POV-Ray : Newsgroups : povray.off-topic : Smoke! Server Time
6 Sep 2024 11:19:30 EDT (-0400)
  Smoke! (Message 1 to 2 of 2)  
From: Mike Raiford
Subject: Smoke!
Date: 26 Jan 2009 12:09:52
Message: <497dee60$1@news.povray.org>
http://www.derschmale.com/demo/smoke/smoke-v3/smoke.html

-- 
~Mike


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From: triple r
Subject: Re: Smoke!
Date: 7 Feb 2009 00:15:00
Message: <web.498d18cabb3094cef2b9ba40@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> http://www.derschmale.com/demo/smoke/smoke-v3/smoke.html

A little late, I know, but I thought it was cool.  I had no idea you could do
this kind of thing.  It uses about 170% cpu power on a Core 2 Duo.  Does that
mean it even parallelizes it?  Either that or there's just a whole lot of
overhead for display or something.  I make a couple OpenGL demos just like
this.  To help with numerical dissipation, I used one channel to advect an
x-coordinate and another for the y-coordinate.  Then you interpolate a texture
and -- voila! -- you can mess with a photo of your favorite professor / boss.

 - Ricky


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