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http://tinyurl.com/7jmauo
Ah, I love benchmarks. You can argue about memory bandwidth or cache
sizes or price points all day, but a benchmark shows you what's
happening in the real world.
Right, so let's look at this benchmark. The GeForce 7900 GT is *clearly*
the loser. It has been thoroughly PWN3D in every single test. Some show
the other cards as up to 8x faster.
Now, the GeForce 280 is roughly 5x the price of the GeForce 260. And
thus you would expect a corresponding difference in performance. I don't
see one. Actually, in almost all cases, the two cards look remarkably
similar in performance. The 280 is maybe 3% or even as much as 10%
faster. Big deal. For 5x the price? I don't think I'll bother.
See, that's why I love benchmarks! :-D
Also... I'm loving the way even the big meat just can't handle Crysis.
That game came out, what, 7 years ago? And *still* today no graphics
card can run it properly. WTF? It's like the Vista of the gaming world...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> Also... I'm loving the way even the big meat just can't handle Crysis.
> That game came out, what, 7 years ago? And *still* today no graphics
> card can run it properly. WTF? It's like the Vista of the gaming world...
FSX will certainly choke even the beefiest SLI systems. I hate FSX. It's
always a a trade-off between beautiful visuals and looks like crap but
at least runs at better than 15fps.
--
~Mike
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Mike Raiford wrote:
> FSX will certainly choke even the beefiest SLI systems. I hate FSX. It's
> always a a trade-off between beautiful visuals and looks like crap but
> at least runs at better than 15fps.
What comfuses me is the number of benchmarks where SLI systems are
several percent *slower* than non-SLI. WTF?
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] dev null> wrote:
> Also... I'm loving the way even the big meat just can't handle Crysis.
> That game came out, what, 7 years ago? And *still* today no graphics
> card can run it properly. WTF? It's like the Vista of the gaming world...
"Crysis is a science fiction first-person shooter computer game
developed by German video game developer Crytek and published by
Electronic Arts, and is the first game of a planned trilogy. It
was released on November 2007."
Either your counting *really* sucks, or you are confusing it with FarCry
(which, btw, was published less than 5 years ago).
--
- Warp
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Warp wrote:
> "Crysis is a science fiction first-person shooter computer game
> developed by German video game developer Crytek and published by
> Electronic Arts, and is the first game of a planned trilogy. It
> was released on November 2007."
>
> Either your counting *really* sucks, or you are confusing it with FarCry
> (which, btw, was published less than 5 years ago).
Wait, it was only released last year? It seems like people have been
complaining about it *forever*!
Oh, wait, that's *two* years ago... GAH! >_<
Damnit, my counting really sucks. ;_;
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
>
> Wait, it was only released last year? It seems like people have been
> complaining about it *forever*!
Nope, the year before that.
> Oh, wait, that's *two* years ago... GAH! >_<
Nope, under 1,5.
> Damnit, my counting really sucks. ;_;
Yes, it does ;p.
-Aero
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Orchid XP v8 wrote:
> Right, so let's look at this benchmark. The GeForce 7900 GT is *clearly*
> the loser. It has been thoroughly PWN3D in every single test. Some show
> the other cards as up to 8x faster.
But - far more importantly - the GeForce 200 series supports CUDA! ;-)
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Invisible wrote:
> But - far more importantly - the GeForce 200 series supports CUDA! ;-)
To understand why this is important:
http://tinyurl.com/7wrmqu
Last time I tried to post this stuff to Zazzle, I gave up after about 40
hours of rendering. It *still* wasn't of satisfactory quality! But with
a 50x speedup [it doesn't say against which CPU], it's plausible that I
might *finally* be able to generate high-quality images!
(Note that rendering is *not* resumable! Hence 40 hours of rendering
requires me to go without sleep, etc.)
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Invisible <voi### [at] dev null> wrote:
> (Note that rendering is *not* resumable! Hence 40 hours of rendering
> requires me to go without sleep, etc.)
You need to be awake for your computer to keep running?
--
- Warp
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Warp wrote:
> You need to be awake for your computer to keep running?
Or rather, I am unable to sleep if my computer keeps running. :-/
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