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Invisible wrote:
>>> Isn't that rather like siting how many people have climbed Everest,
>>> thus *proving* that it's not impossibly difficult?
>>
>> Climbing Everest *isn't* impossibly difficult. Extremely hard, yes,
>> but not impossible, nor even unthinkable.
>
> Hmm, let me see now... And how many people have actually achieved this
> in all of human history? 6? 8? It's a pretty small number, given how
> many millions of humans are out there. ;-)
Rubbish! You get more than that on the summit at once if the weather's
good, these days.
:)
PS I'm not joking.
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>>> Isn't that rather like siting how many people have climbed Everest, thus
>>> *proving* that it's not impossibly difficult?
>>
>> Climbing Everest *isn't* impossibly difficult. Extremely hard, yes, but
>> not impossible, nor even unthinkable.
>
> Hmm, let me see now... And how many people have actually achieved this in
> all of human history? 6? 8? It's a pretty small number, given how many
> millions of humans are out there. ;-)
How many people have sat in my desk chair? Only 2 or maybe 3 of the 6
billion people in the world - it must be *really* difficult!
Anyway, to quote from Google:
"Because of the extreme conditions experienced on Mount Everest, fatalities
are commonplace. To date, 179 people have died trying to reach the summit,
which sets the fatality rate at around nine percent. Most of these
fatalities happened before 1990. In the last ten years, advances in climbing
equipment and more experienced guides have resulted in a steep drop in
fatality statistics: from 37% in 1990 to 4.4% in 2004."
So it seems that if you are well prepared then you can expect a 90 - 95%
chance of success. Still pretty low compared to most other mountains, and I
don't think I would like to go somewhere with even a 5% chance of not coming
back.
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47a9857a$1@news.povray.org...
> Hmm, let me see now... And how many people have actually achieved this in
> all of human history? 6? 8? It's a pretty small number, given how many
> millions of humans are out there. ;-)
Actually more than 2000 people have done it. One guy even did it 17 times,
another did it 3 times last year.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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And lo on Wed, 06 Feb 2008 10:03:09 -0000, Invisible <voi### [at] devnull> did
spake, saying:
> Invisible wrote:
>
>> You're telling me a human being can survive falling from more than 12
>> feet?
>
> I rephrase:
>
> There are people who have eaten broken glass and lived. There are people
> who have been drowned for 35 minutes and survived without brain damage.
> And there are people who have survived cyanide poisoning. However,
> *normally* all of these are fatal.
>
> Are you telling me it's *normal* for a human being to survive a 4-story
> drop?
Apparently the cut-off point is 30ft.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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And lo on Wed, 06 Feb 2008 09:57:06 -0000, Warp <war### [at] tagpovrayorg> did
spake, saying:
> scott <sco### [at] laptopcom> wrote:
>> Just wait a year or two and you'll probably start seeing games that are
>> DX10 only.
>
> Which is a pitty, really, because I won't be able to play them.
^pity - you've been reading Andy's posts to often :-)
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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"Invisible" <voi### [at] devnull> wrote in message
news:47a985de$1@news.povray.org...
> Invisible wrote:
>
>> You're telling me a human being can survive falling from more than 12
>> feet?
>
> I rephrase:
>
> There are people who have eaten broken glass and lived. There are people
> who have been drowned for 35 minutes and survived without brain damage.
> And there are people who have survived cyanide poisoning. However,
> *normally* all of these are fatal.
>
> Are you telling me it's *normal* for a human being to survive a 4-story
> drop?
It depends on how you land.
A few cases at buildings where I used to live:
A drunk fell off a second story ledge and his brains were scatrtered all
over.
Some-one else jumped off the 7th floor and lived.
--
-Nekar Xenos-
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And lo on Wed, 06 Feb 2008 10:48:00 -0000, Phil Cook
<phi### [at] nospamrocainfreeservecouk> did spake, saying:
> And lo on Wed, 06 Feb 2008 09:57:06 -0000, Warp <war### [at] tagpovrayorg>
> did spake, saying:
>
>> scott <sco### [at] laptopcom> wrote:
>>> Just wait a year or two and you'll probably start seeing games that
>>> are DX10 only.
>>
>> Which is a pitty, really, because I won't be able to play them.
>
> ^pity - you've been reading Andy's posts to often :-)
^too often damnit :-)
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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>>> Which is a pitty, really, because I won't be able to play them.
>>
>> ^pity - you've been reading Andy's posts to often :-)
>
> ^too often damnit :-)
^ 0wned >:-D
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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"Invisible" <voi### [at] devnull> wrote in message
news:47a985de$1@news.povray.org...
> Are you telling me it's *normal* for a human being to survive a 4-story
> drop?
12 feet is not four stories. If it was, the ceiling of each floor of that
building would be less than a metre from the floor.
12 feet = four meters. Here a story is around 3-3.5 metres. Therefor 12 feet
= 4 metres = just over 1 story. Not exactly difficult.
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Warp wrote:
> scott <sco### [at] laptopcom> wrote:
>> Just wait a year or two and you'll probably start seeing games that are DX10
>> only.
>
> Which is a pitty, really, because I won't be able to play them.
>
Yeah, and it's a pity that I can't play Zelda: Twilight Princess on my
PC, too!
--
...Ben Chambers
www.pacificwebguy.com
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