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11 Oct 2024 07:12:33 EDT (-0400)
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From: Darren New
Subject: Re: Twenty Questions
Date: 13 Dec 2007 19:33:55
Message: <4761cf73@news.povray.org>
scott wrote:
>>> You just need to think of a question that will exactly split the 
>>> remaining outcomes in half each time.
>>
>> I think as long as there's *something* down either branch, you're OK. 
>> I don't think it has to split things in half.
> 
> I meant that to be able to recognise 2^20 things, you need to ask a 
> question at each step that will split the set in half.  Otherwise you 
> will end up not having enough questions left to uniquely identify each 
> item.

Oh, right. But if there are 2^50 possible items, 2^20 can be identified 
without splitting things exactly in half, methinks.

-- 
   Darren New / San Diego, CA, USA (PST)
     It's not feature creep if you put it
     at the end and adjust the release date.


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From: Sabrina Kilian
Subject: Re: Twenty Questions
Date: 13 Dec 2007 21:49:29
Message: <4761ef39$1@news.povray.org>
Ross wrote:
> "MattM" <mat### [at] hotmailcom> wrote in message 
> news:web.476129ae74e493e34ef43cef0@news.povray.org...
>> Question 1. Is it a fish?
>> Answer 1. Yes
>> Question 2. Is it a cat?
>> Answer 2. (Are you stupid?)
> 
>> Do your ears turn purple when listening to Pearl Jam?)
> 
> But what does Apple Butter sound like?
> 
> 

Totally Jam-ing


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From: scott
Subject: Re: Twenty Questions
Date: 14 Dec 2007 03:04:50
Message: <47623922$1@news.povray.org>
> Oh, right. But if there are 2^50 possible items, 2^20 can be identified 
> without splitting things exactly in half, methinks.

Well yes almost, actually if you have 2^50 items the last thing you want to 
do is split in half at each stage.  You'll end up not being able to identify 
anything after 20 questions!

Assuming you want to maximise the number of identifiable items, you arrange 
your questions so that all of the 2^20 outcomes point to a unique object, 
apart from one which is the "unknown" branch.  Then you can uniquely 
identify 2^20-1 items, the rest being lumped in the "unknown" branch.


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From: Tim Attwood
Subject: Re: Twenty Questions
Date: 14 Dec 2007 07:19:02
Message: <476274b6$1@news.povray.org>
Kind of fun =)
http://www.20q.net/


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From: Mueen Nawaz
Subject: Re: Twenty Questions
Date: 14 Dec 2007 17:08:21
Message: <4762fed5$1@news.povray.org>
Tim Attwood wrote:
> Kind of fun =)
> http://www.20q.net/ 

	Darn it! You beat me to it!

-- 
Lisa: Oedipus killed his father and married his mother.
Homer: Who payed for THAT wedding?


                    /\  /\               /\  /
                   /  \/  \ u e e n     /  \/  a w a z
                       >>>>>>mue### [at] nawazorg<<<<<<
                                   anl


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From: Darren New
Subject: Re: Twenty Questions
Date: 14 Dec 2007 19:00:22
Message: <47631916$1@news.povray.org>
scott wrote:
> Well yes almost, actually if you have 2^50 items the last thing you want 
> to do is split in half at each stage.  You'll end up not being able to 
> identify anything after 20 questions!

Most 20Q games don't identify individual objects, tho. The identify 
classes of objects.  "Is it a zebra?"  "Is it a cloud?"  Stuff like that.

Otherwise, yes, if you're trying to cut it down to proper nouns, the 
analysis is correct. :)

-- 
   Darren New / San Diego, CA, USA (PST)
     It's not feature creep if you put it
     at the end and adjust the release date.


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From: Sherry Shaw
Subject: Re: Twenty Questions
Date: 14 Dec 2007 22:51:18
Message: <47634f36@news.povray.org>
Invisible wrote:
> Darren New wrote:
> 
>> Catfish!  MMMmmmmm...
> 
> Oh God - and now the squid...
> 

No, no, no, no, no, no, and no.  Squid???  With catfish???

And now the HUSH PUPPIES...

--Sherry "Knows How To Serve Catfish" Shaw


-- 
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}//                                   TenMoons


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From: gregjohn
Subject: Re: Twenty Questions
Date: 16 Dec 2007 21:35:00
Message: <web.4765df9b74e493e334d207310@news.povray.org>
Tim Cook <z99### [at] bellsouthnet> wrote:
> So according to my calculations, a game of 20 questions can distinguish
> between up to 1,048,576 things, assuming only yes/no questions.  Not bad...

What if the answer were a specific person you've never heard of and will never
guess by elimination, and it's required to get a 20-letter proper name correct.
You're hosed, aren't you?


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From: Charles C
Subject: Re: Twenty Questions
Date: 17 Dec 2007 03:25:50
Message: <4766328e@news.povray.org>
Darren New wrote:
> Invisible wrote:
>>>> It is impossible to decide on an element of an infinite set using a 
>>>> finite number of questions.
>>>
>>> Hmm, that's not entirely true.
>>>
>>> Presumably it *is* however true for a set that isn't computable though.
>>
>> Damnit, where's Darren?? I'm sure he knows...
> 
> 20 questions doesn't pick out elements of a set. It picks out 
> categories.  "Is it a zebra?" "Yes." End of game. Tens of thousands of 
> possible zebras, along with an infinite number of possible-to-imagine 
> zebras, all qualify as "the" correct answer.
> 

Categories can be elements.  After all, you can have a set of 
categories.  The only difference between "zebra" and "Betty-the-Zebra at 
our local zoo" is the level of specificity.  The question answerer could 
choose either in this game.


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From: Charles C
Subject: Re: Twenty Questions
Date: 17 Dec 2007 03:29:15
Message: <4766335b@news.povray.org>
Darren New wrote:
> scott wrote:
>> Well yes almost, actually if you have 2^50 items the last thing you 
>> want to do is split in half at each stage.  You'll end up not being 
>> able to identify anything after 20 questions!
> 
> Most 20Q games don't identify individual objects, tho. The identify 
> classes of objects.  "Is it a zebra?"  "Is it a cloud?"  Stuff like that.

That's  not the way I remember it.   Hmm.


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