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Hi, I'm using a render script as follows. When I run it using povray 3.6, it
shows a preview display window, which is what I obviously want when I set
Display=On and use +D on the command line. With povray 3.7, I do not get a
display window. Has something changed?
Thanks
cat <<EOF >tmpy.ini
Output_File_Type=n
Verbose=On
Pause_when_done=Off
Start_Row=0.0
End_Row=1.0
Video_Mode=1
Display=On
Antialias=On
Antialias_Threshold=0.99
Sampling_Method=2
Declare=Shadows=1
;; Declare=camPath=1
EOF
povray3.7 -Itmpy.ini +H${height} +W${width} $debug +D +SP256 +P myfile.pov
Post a reply to this message
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From: clipka
Subject: Re: povray 3.7 does not give me a preview window, while 3.6 does
Date: 25 Jul 2014 02:09:34
Message: <53d1f49e$1@news.povray.org>
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Am 25.07.2014 01:58, schrieb wealthychef:
> Hi, I'm using a render script as follows. When I run it using povray 3.6, it
> shows a preview display window, which is what I obviously want when I set
> Display=On and use +D on the command line. With povray 3.7, I do not get a
> display window. Has something changed?
> Thanks
>
> cat <<EOF >tmpy.ini
> Output_File_Type=n
> Verbose=On
> Pause_when_done=Off
> Start_Row=0.0
> End_Row=1.0
> Video_Mode=1
> Display=On
> Antialias=On
> Antialias_Threshold=0.99
> Sampling_Method=2
> Declare=Shadows=1
> ;; Declare=camPath=1
> EOF
>
> povray3.7 -Itmpy.ini +H${height} +W${width} $debug +D +SP256 +P myfile.pov
From the above code I presume you're using the Linux version of POV-Ray.
Make sure that before you build POV-Ray, the SDL (Simple DirectMedia
Layer) library development package (SDL-dev I guess) is installed on
your computer. If this is not the case, POV-Ray cannot build with
preview window support.
As for POV-Ray 3.6, my guess is that you might have obtained it as a
pre-built binary with the SDL library linked statically.
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From: Warp
Subject: Re: povray 3.7 does not give me a preview window, while 3.6 does
Date: 25 Jul 2014 02:36:17
Message: <53d1fae1@news.povray.org>
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clipka <ano### [at] anonymousorg> wrote:
> As for POV-Ray 3.6, my guess is that you might have obtained it as a
> pre-built binary with the SDL library linked statically.
Did 3.6 even use SDL at all? (POV-Ray has been around for a really
long time, way before SDL, and it has always shown a preview window
on Unix/X. I think in the past it called the X API directly.)
--
- Warp
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From: Le Forgeron
Subject: Re: povray 3.7 does not give me a preview window, while 3.6 does
Date: 25 Jul 2014 03:11:02
Message: <53d20306$1@news.povray.org>
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On 25/07/2014 08:36, Warp wrote:
> clipka <ano### [at] anonymousorg> wrote:
>> As for POV-Ray 3.6, my guess is that you might have obtained it as a
>> pre-built binary with the SDL library linked statically.
>
> Did 3.6 even use SDL at all? (POV-Ray has been around for a really
> long time, way before SDL, and it has always shown a preview window
> on Unix/X. I think in the past it called the X API directly.)
>
You are right, 3.6 did not use SDL, but tried to handle the X11 options
itself.
--
IQ of crossposters with FU: 100 / (number of groups)
IQ of crossposters without FU: 100 / (1 + number of groups)
IQ of multiposters: 100 / ( (number of groups) * (number of groups))
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From: clipka
Subject: Re: povray 3.7 does not give me a preview window, while 3.6 does
Date: 25 Jul 2014 03:15:17
Message: <53d20405$1@news.povray.org>
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Am 25.07.2014 08:36, schrieb Warp:
> clipka <ano### [at] anonymousorg> wrote:
>> As for POV-Ray 3.6, my guess is that you might have obtained it as a
>> pre-built binary with the SDL library linked statically.
>
> Did 3.6 even use SDL at all? (POV-Ray has been around for a really
> long time, way before SDL, and it has always shown a preview window
> on Unix/X. I think in the past it called the X API directly.)
Whatever. I haven't bothered about Linux render preview until a few days
ago, when I needed to test some changes in the code regarding our use of
the std:: namespace.
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