Christian Froeschlin <chr### [at] chrfrde> wrote:
> But you cannot easily "remove" an object as part of the scene
> unless you either
> - Know in advance which objects will be affected and apply a
> difference to them all explicitely
> - Restructure your code so all scene geometry is in one giant
> union, then you can later difference away anything.
Maybe that's a good thing given that, as far as I understand,
CSG-subtracting an object from a gigantic union is relatively slow
to render (and it gets worse the more objects you subtract from it.)
--
- Warp
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