|
|
Hello!
Help me please!
I again faced a problem:
//----------------------------------------------
//--Exported with POV-Ray exporter for Blender--
//----------------------------------------------
#version 3.7;
#include "functions.inc"
//--CUSTOM CODE--
//--Global settings and background--
global_settings {
assumed_gamma 1.0
max_trace_level 5
ambient_light rgb<0, 0, 0>
}
background {rgbt<0.0509, 0.0509, 0.0509, 0>}
//--Cameras--
//--Material Definitions--
#declare T_Map_Plane = pigment {color rgb<0,0,0>}
#declare Texture_2_Plane = pigment {color rgb<0,0,0>}
#declare shader_Material = finish { //translation of spec and mir levels for
when no map influences them
brilliance 2
specular 50
roughness 0.05
diffuse 0.8 0
ambient 1
emission 0
conserve_energy
}
#declare Texture_1_Plane = texture {pigment {color rgbf<0.8,0.8,0.8,0>} finish
{shader_Material}}
#declare T_Mix_1_Plane = Texture_1_Plane
#declare T_Mix_2_Plane = Texture_2_Plane
//--Mesh objects--
#declare DATAPlane =
mesh2 {
vertex_vectors {
4,
<1.000000, -1.000000, 0.000000>,
<-1.000000, -1.000000, 0.000000>,
<1.000000, 1.000000, 0.000000>,
<-1.000000, 1.000000, 0.000000>
}
normal_vectors {
1,
<0.000000, 0.000000, 1.000000>
}
texture_list{1, texture { pigment_pattern { T_Map_Plane }
texture_map {
[0.0 T_Mix_1_Plane]
[1.0 T_Mix_2_Plane]
}}}
face_indices {
2,
<1,0,2>, 0,0,0,
<3,1,2>, 0,0,0
}
normal_indices {
2,
<0,0,0>,
<0,0,0>
}
interior {
ior 1.000000
caustics 0.1
}
photons{ }
radiosity {
importance 1
}
}
//----Blender Object Name:OBPlane----
object {
DATAPlane
matrix <2.206491, 0.000000, 0.000000, 0.000000, -0.000000, -2.206491,
0.000000, 2.206491, -0.000000, 0.000000, 0.000000, 0.000000>
}
//--Lamps--
light_source {
< 0,0,0 >
color rgb<6.24, 6.24, 6.24>
fade_distance 14.999991
fade_power 2
matrix <-0.290865, -0.055189, -0.955171, -0.771101, 0.604525, 0.199883,
0.566393, 0.794672, -0.218391, 1.937143, 16.356291, 4.139796>
}
camera {
mesh_camera{ 1.000000 0
mesh2{Plane}
}
location <0,0,.01> direction <0,0,-1>}
File '/home/leonid/workspace/blender/pov_wip/povwip.pov' line 101: Parse Error:
No triangles in triangle mesh.
Fatal error in parser: Cannot parse input.
Render failed
Post a reply to this message
|
|