|
|
Hi.
Problem:
http://yadi.sk/d/NZMlm3V67GSZa
1. if scattering box == false and global setting photons == true:
good image with photons
2. if scattering box == true and global setting photons == false:
good image with scattering
3. if scattering box == true and global setting photons == true:
bad image with scattering and photons!
in scattering box: photons { pass_through }
but scattering box is visible :(
why scattering box is visible?
my code:
//----------------------------------------------
//--Exported with POV-Ray exporter for Blender--
//----------------------------------------------
#version 3.7;
//--Global settings and background--
global_settings {
assumed_gamma 1
max_trace_level 5
photons {
count 200000
media 100
}
}
background {rgbt<0.0517, 0.563, 1, 0>}
//--Material Definitions--
#declare Texture_2_Cube_000 = pigment {color rgb<0,0,0>}
#declare Texture_2_Cube_001 = pigment {color rgb<0,0,0>}
#declare shader_Material_000 = finish {
reflection {
<0.1,0.41,0.0439>
}
}
#declare Texture_1_Cube_000 = texture {pigment {rgb 1}
finish {shader_Material_000}}
#declare shader_Material_001 = finish {
brilliance 2
diffuse 0.8 0
}
#declare Texture_1_Cube_001 = texture {pigment {color rgbft<0.8,0.8,0.8,0,0>}
finish {shader_Material_001}}
//--Mesh objects--
#declare T_Map_Cube_000 = pigment {rgb 0}
#declare Cube_000_tex = texture { pigment_pattern { T_Map_Cube_000 }texture_map{
[0.0 Texture_1_Cube_000] [1.0 Texture_2_Cube_000]}}
#declare Cube_000 =
mesh {
triangle {<-17.36,-10.29,17.36>,<-17.36,-10.29,-17.36>,<17.36,-10.29,17.36>}
triangle {<-17.36,-10.29,-17.36>,<17.36,-10.29,-17.36>,<17.36,-10.29,17.36>}
texture {Cube_000_tex}
photons {reflection on target 0.0002}
}
object {Cube_000}
#declare T_Map_Cube_001 = pigment {rgb 0}
#declare Cube_001_tex = texture { pigment_pattern { T_Map_Cube_001 }texture_map{
[0.0 Texture_1_Cube_001] [1.0 Texture_2_Cube_001]}}
#declare Cube_001 =
mesh {
triangle {<-17.36,10.29,17.36>,<-17.36,10.29,-17.36>,<-17.36,-10.29,17.36>}
triangle {<-17.36,10.29,-17.36>,<17.36,10.29,-17.36>,<-12.54,6.876,-17.36>}
triangle {<17.36,10.29,-17.36>,<17.36,10.29,17.36>,<17.36,-10.29,-17.36>}
triangle {<17.36,10.29,17.36>,<-17.36,10.29,17.36>,<17.36,-10.29,17.36>}
triangle {<17.36,10.29,17.36>,<17.36,10.29,-17.36>,<-17.36,10.29,17.36>}
triangle
{<-17.36,-10.29,-17.36>,<-17.36,10.29,-17.36>,<-12.54,6.876,-17.36>}
triangle {<17.36,10.29,-17.36>,<17.36,-10.29,-17.36>,<-4.857,6.876,-17.36>}
triangle
{<17.36,-10.29,-17.36>,<-17.36,-10.29,-17.36>,<-12.54,2.322,-17.36>}
triangle {<-4.857,2.322,-17.36>,<-12.54,2.322,-17.36>,<-4.857,2.322,-18.74>}
triangle {<-12.54,2.322,-17.36>,<-12.54,6.876,-17.36>,<-12.54,2.322,-18.74>}
triangle {<-12.54,6.876,-17.36>,<-4.857,6.876,-17.36>,<-12.54,6.876,-18.74>}
triangle {<-4.857,6.876,-17.36>,<-4.857,2.322,-17.36>,<-4.857,6.876,-18.74>}
triangle
{<-17.36,10.29,-17.36>,<-17.36,-10.29,-17.36>,<-17.36,-10.29,17.36>}
triangle {<17.36,10.29,-17.36>,<-4.857,6.876,-17.36>,<-12.54,6.876,-17.36>}
triangle {<17.36,10.29,17.36>,<17.36,-10.29,17.36>,<17.36,-10.29,-17.36>}
triangle {<-17.36,10.29,17.36>,<-17.36,-10.29,17.36>,<17.36,-10.29,17.36>}
triangle {<17.36,10.29,-17.36>,<-17.36,10.29,-17.36>,<-17.36,10.29,17.36>}
triangle
{<-12.54,2.322,-17.36>,<-17.36,-10.29,-17.36>,<-12.54,6.876,-17.36>}
triangle {<17.36,-10.29,-17.36>,<-4.857,2.322,-17.36>,<-4.857,6.876,-17.36>}
triangle {<-4.857,2.322,-17.36>,<17.36,-10.29,-17.36>,<-12.54,2.322,-17.36>}
triangle {<-12.54,2.322,-17.36>,<-12.54,2.322,-18.74>,<-4.857,2.322,-18.74>}
triangle {<-12.54,6.876,-17.36>,<-12.54,6.876,-18.74>,<-12.54,2.322,-18.74>}
triangle {<-4.857,6.876,-17.36>,<-4.857,6.876,-18.74>,<-12.54,6.876,-18.74>}
triangle {<-4.857,2.322,-17.36>,<-4.857,2.322,-18.74>,<-4.857,6.876,-18.74>}
texture {Cube_001_tex}
}
object {Cube_001}
//--Lamps--
light_source {
<-5.08,104,-132>
color rgb<1, 1, 1>
parallel
point_at <0, 0, -1>
}
light_source {
<0,0,0>
color rgb<0.5, 0.5, 0.5>
media_interaction off
}
//--Cameras--
camera {
perspective
location <0, 0, 0>
look_at <0, 0, -1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 96.805211
rotate <-0.194128, 89.999996, 0.000000>
translate <16.497437, 5.343666, -0.000000>
}
//--Scattering media box--
box {
<-12.06,43.79,-27.81>,
<-0.03095,-11.48,17.8>
pigment { rgbt 1 } hollow
photons { pass_through }
interior {
media {
scattering { 1,
<0.06998, 0.06998, 0.06998>
extinction 0.01 }
samples 100
}}}
Thanks!
Post a reply to this message
|
|