|  |  | Am 22.06.2012 08:42, schrieb C.Rivlaldo:
> Hello! I'm newbie at POV-Ray.
>
> I have successfully tried mesh_camera demo to bake textures. But I have one
> question. How can I bake to textures only lightmaps? Only shadows and radiosity
> without diffuse texture of mesh.
Use a plain white texture (pigment rgb 1, diffuse 1).
Note however that this will distort radiosity results; you /need/ the 
final pigment & finish settings for proper computations (unless your 
object happens to be convex, you're using recursion_limit 1, and there 
are no reflective objects in your scene).
If you have an approximation of the final pigment & finish, you can use 
two copies of your object: One plain white one with "no_radiosity 
no_reflection no_shadow", and one with the approximated texture and 
"no_image".
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