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Hy all!
My problem is the following:
#declare sk=1;
#if (clock<55)no_image
#end
#if(clock>=55)
#if((clock-54)*5<25.9)#declare sk=(clock-54)*5;
#else #declare sk=25.9;
#end
#end
scale <sk,sk,sk>
When clock reaches the 55 value, it should be scale in every clock after that,
and when sk would be =30, then it scale get 25.9.
My problem is nothing happens. But why?
the object I try to animate remains invisible.
Help me, pls.
If I write scale 25.9, the object appeares good.
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"gregtom6" <gre### [at] freemailhu> wrote:
....
> #if (clock<55)no_image
....
Unless you've changed it's behaviour, clock goes from 0 to 1 by default.
Look up the use of #debug to help with things like this.
Stephen S
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"StephenS" <nomail@nomail> wrote:
> "gregtom6" <gre### [at] freemailhu> wrote:
> ....
> > #if (clock<55)no_image
> ....
> Unless you've changed it's behaviour, clock goes from 0 to 1 by default.
> Look up the use of #debug to help with things like this.
>
>
> Stephen S
There's no problem with the clock's value, I think. All of the other animations
run perfectly, expect the one I said before.
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"gregtom6" <gre### [at] freemailhu> wrote:
> "StephenS" <nomail@nomail> wrote:
> > "gregtom6" <gre### [at] freemailhu> wrote:
> > ....
> > > #if (clock<55)no_image
> > ....
> > Unless you've changed it's behaviour, clock goes from 0 to 1 by default.
> > Look up the use of #debug to help with things like this.
> >
> >
> > Stephen S
>
> There's no problem with the clock's value, I think. All of the other animations
> run perfectly, expect the one I said before.
Does this not mean that for all frames you get 'no_image' as part of the object?
Stephen S
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> Hy all!
>
> My problem is the following:
> #declare sk=1;
> #if (clock<55)no_image
> #end
> #if(clock>=55)
> #if((clock-54)*5<25.9)#declare sk=(clock-54)*5;
> #else #declare sk=25.9;
> #end
> #end
> scale<sk,sk,sk>
>
> When clock reaches the 55 value, it should be scale in every clock after that,
> and when sk would be =30, then it scale get 25.9.
> My problem is nothing happens. But why?
> the object I try to animate remains invisible.
> Help me, pls.
>
> If I write scale 25.9, the object appeares good.
>
>
>
Clock goes from 0 to 1.
You test if it's value is OVER 55! It can NEVER reatch that value.
Maybe you want to test for 0.55 instead...
Alain
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Alain <aze### [at] qwertyorg> wrote:
> > Hy all!
> >
> > My problem is the following:
> > #declare sk=1;
> > #if (clock<55)no_image
> > #end
> > #if(clock>=55)
> > #if((clock-54)*5<25.9)#declare sk=(clock-54)*5;
> > #else #declare sk=25.9;
> > #end
> > #end
> > scale<sk,sk,sk>
> >
> > When clock reaches the 55 value, it should be scale in every clock after that,
> > and when sk would be =30, then it scale get 25.9.
> > My problem is nothing happens. But why?
> > the object I try to animate remains invisible.
> > Help me, pls.
> >
> > If I write scale 25.9, the object appeares good.
> >
> >
> >
> Clock goes from 0 to 1.
> You test if it's value is OVER 55! It can NEVER reatch that value.
>
> Maybe you want to test for 0.55 instead...
>
>
>
> Alain
This is true by default, but you can set the clock range in the master ini:
Initial_Clock = ...
Final_Clock = ...
Make sure that these are set to the values you are expecting to use.
One way to try to further debug this is to trace the actual value of clock to
ensure it is set to the value expected
-tgq
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Trevor G Quayle wrote:
>
> Make sure that these are set to the values you are expecting to use.
>
Or perhaps he meant to use frame_number...?
Just a thought,
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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