POV-Ray : Newsgroups : povray.newusers : Scale animation problem Server Time
30 Jun 2024 14:49:16 EDT (-0400)
  Scale animation problem (Message 1 to 7 of 7)  
From: gregtom6
Subject: Scale animation problem
Date: 1 May 2011 10:50:01
Message: <web.4dbd72e4493e38efc0be34760@news.povray.org>
Hy all!

My problem is the following:
#declare sk=1;
#if (clock<55)no_image
#end
#if(clock>=55)
#if((clock-54)*5<25.9)#declare sk=(clock-54)*5;
#else #declare sk=25.9;
#end
#end
scale <sk,sk,sk>

When clock reaches the 55 value, it should be scale in every clock after that,
and when sk would be =30, then it scale get 25.9.
My problem is nothing happens. But why?
the object I try to animate remains invisible.
Help me, pls.

If I write scale 25.9, the object appeares good.


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From: StephenS
Subject: Re: Scale animation problem
Date: 1 May 2011 11:15:02
Message: <web.4dbd78932c2fbd23f62a37ee0@news.povray.org>
"gregtom6" <gre### [at] freemailhu> wrote:
....
> #if (clock<55)no_image
....
Unless you've changed it's behaviour, clock goes from 0 to 1 by default.
Look up the use of #debug to help with things like this.


Stephen S


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From: gregtom6
Subject: Re: Scale animation problem
Date: 1 May 2011 12:25:01
Message: <web.4dbd88702c2fbd23c0be34760@news.povray.org>
"StephenS" <nomail@nomail> wrote:
> "gregtom6" <gre### [at] freemailhu> wrote:
> ....
> > #if (clock<55)no_image
> ....
> Unless you've changed it's behaviour, clock goes from 0 to 1 by default.
> Look up the use of #debug to help with things like this.
>
>
> Stephen S

There's no problem with the clock's value, I think. All of the other animations
run perfectly, expect the one I said before.


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From: StephenS
Subject: Re: Scale animation problem
Date: 1 May 2011 12:50:01
Message: <web.4dbd8e482c2fbd2392d75f530@news.povray.org>
"gregtom6" <gre### [at] freemailhu> wrote:
> "StephenS" <nomail@nomail> wrote:
> > "gregtom6" <gre### [at] freemailhu> wrote:
> > ....
> > > #if (clock<55)no_image
> > ....
> > Unless you've changed it's behaviour, clock goes from 0 to 1 by default.
> > Look up the use of #debug to help with things like this.
> >
> >
> > Stephen S
>
> There's no problem with the clock's value, I think. All of the other animations
> run perfectly, expect the one I said before.

Does this not mean that for all frames you get 'no_image' as part of the object?

Stephen S


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From: Alain
Subject: Re: Scale animation problem
Date: 1 May 2011 13:27:54
Message: <4dbd981a$1@news.povray.org>

> Hy all!
>
> My problem is the following:
> #declare sk=1;
> #if (clock<55)no_image
> #end
> #if(clock>=55)
> #if((clock-54)*5<25.9)#declare sk=(clock-54)*5;
> #else #declare sk=25.9;
> #end
> #end
> scale<sk,sk,sk>
>
> When clock reaches the 55 value, it should be scale in every clock after that,
> and when sk would be =30, then it scale get 25.9.
> My problem is nothing happens. But why?
> the object I try to animate remains invisible.
> Help me, pls.
>
> If I write scale 25.9, the object appeares good.
>
>
>
Clock goes from 0 to 1.
You test if it's value is OVER 55! It can NEVER reatch that value.

Maybe you want to test for 0.55 instead...



Alain


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From: Trevor G Quayle
Subject: Re: Scale animation problem
Date: 2 May 2011 08:20:00
Message: <web.4dbea0912c2fbd2381c811d20@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:

> > Hy all!
> >
> > My problem is the following:
> > #declare sk=1;
> > #if (clock<55)no_image
> > #end
> > #if(clock>=55)
> > #if((clock-54)*5<25.9)#declare sk=(clock-54)*5;
> > #else #declare sk=25.9;
> > #end
> > #end
> > scale<sk,sk,sk>
> >
> > When clock reaches the 55 value, it should be scale in every clock after that,
> > and when sk would be =30, then it scale get 25.9.
> > My problem is nothing happens. But why?
> > the object I try to animate remains invisible.
> > Help me, pls.
> >
> > If I write scale 25.9, the object appeares good.
> >
> >
> >
> Clock goes from 0 to 1.
> You test if it's value is OVER 55! It can NEVER reatch that value.
>
> Maybe you want to test for 0.55 instead...
>
>
>
> Alain

This is true by default, but you can set the clock range in the master ini:

Initial_Clock = ...
Final_Clock = ...


Make sure that these are set to the values you are expecting to use.

One way to try to further debug this is to trace the actual value of clock to
ensure it is set to the value expected


-tgq


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From: Sherry Shaw
Subject: Re: Scale animation problem
Date: 3 May 2011 17:54:33
Message: <4dc07999$1@news.povray.org>
Trevor G Quayle wrote:
> 
> Make sure that these are set to the values you are expecting to use.
> 

Or perhaps he meant to use frame_number...?

Just a thought,
--Sherry Shaw

-- 
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}//                                   TenMoons


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