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2 Jul 2024 11:23:24 EDT (-0400)
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From: Alain
Subject: Re: How can I use bozo?
Date: 23 Apr 2011 23:56:46
Message: <4db39f7e@news.povray.org>

> Hy all!
> http://www.imagico.de/pov/water/water05.html
> In this site, you can see a nice render with bozo 1.5 .
> But how can I reproduce that water in my render? First problem is, I can't write
> this code:
> texture{
>           pigment{ color rgb<0.35,0.65,0>*0.7}
>           normal {bozo 1.5 bumps 0.75 scale 0.015 }
>           finish { phong 0.1 }
>          }
>
> It says: No matching } in normal, bumps found instead.
>
> If I delete bozo 1.5, it renders successful.
>
> What's the problem, and how can I reproduce that water in that image?
>
>

Remove "bumps 0.75".
I don't know where you picked that, as there is no "bumps" anywhere in 
that sample.

The actual text is:
   normal {
     bozo [Value]
     scale 0.15
   }

You should only replace [Value] with 1.5.

You CAN replace bozo with bumps. They are in fact the same pattern and 
bumps is now redundent. The only difference been that bozo have a 
default red, green, blue and white colour_map with sharp transitions 
while bumps goes from white to black.

In earlyer versions, it was impossible to use bozo in a normal statement 
and bumps was only useable as a normal.



Alain


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