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> Hy all!
> http://www.imagico.de/pov/water/water05.html
> In this site, you can see a nice render with bozo 1.5 .
> But how can I reproduce that water in my render? First problem is, I can't write
> this code:
> texture{
> pigment{ color rgb<0.35,0.65,0>*0.7}
> normal {bozo 1.5 bumps 0.75 scale 0.015 }
> finish { phong 0.1 }
> }
>
> It says: No matching } in normal, bumps found instead.
>
> If I delete bozo 1.5, it renders successful.
>
> What's the problem, and how can I reproduce that water in that image?
>
>
Remove "bumps 0.75".
I don't know where you picked that, as there is no "bumps" anywhere in
that sample.
The actual text is:
normal {
bozo [Value]
scale 0.15
}
You should only replace [Value] with 1.5.
You CAN replace bozo with bumps. They are in fact the same pattern and
bumps is now redundent. The only difference been that bozo have a
default red, green, blue and white colour_map with sharp transitions
while bumps goes from white to black.
In earlyer versions, it was impossible to use bozo in a normal statement
and bumps was only useable as a normal.
Alain
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