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2 Jul 2024 12:10:19 EDT (-0400)
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From: clipka
Subject: Re: Invisible plane to shade objects
Date: 10 May 2011 08:45:52
Message: <4dc93380$1@news.povray.org>
Am 06.04.2011 21:23, schrieb gregtom6:

> The lightning object is a spaceship, and it has got a lot of point lights. If I
> reduce the fade distance and/or fade power, that won't light the ship.
> The lights are enough strong on the ship, but too strong, if an object is too
> close to the ship.

Note that fade_distance is a crucial setting for realistic light 
sources: This value should be in order of magnitude of the light 
source's radius (e.g. in a scene with a scale of 1 m per POV-Ray unit, 
0.025 would be a good value to simulate frosted light bulbs). As this 
will also affect apparent light brightness, you'll have to adjust the 
light source's brightness accordingly.

For realistic results, and presuming that you use assumed_gamma 1.0, 
fade_power of light sources should always be 2.0. (If you prefer 
assumed_gamma 2.2 for artistic reasons, a fade_power of 2.0/2.2 ~= 0.91 
will probably look more convincing.)


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