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Gentlemen,
I borrowed the FurTex macro from http://runevision.com/ of Mr. Johansen.
Focal blur made the band of black dots with FurTex in my scene.
I tryed both of 3.62 and 3.7RC2.
How I remove the black dots?
Advices are really appriciated.
Best Regards,
SDL to recur here.
#version 3.6;
#include "colors.inc"
#include "functions.inc"
#include "textures.inc"
global_settings {
max_trace_level 20
}
camera {
angle 35
location <0,1.4,-6>
look_at <0,0.8,0>
sky y
blur_samples 120
aperture 0.1
focal_point <0,1.4,0.6>
}
light_source {
<-10,20,-10>
White
parallel
point_at <0,0.8,0>
}
background {
White
}
/*
FurTex by Rune Skovbo Johansen
http://runevision.com/
*/
#macro FurTex(Color)
texture {
average
texture_map {
[
pigment {
bozo
color_map {[0,color Color*0.9][1,color Color*1.1]}
scale 0.001
}
normal {
average
normal_map {
[
bumps 0.3*2
warp {turbulence 1}
scale 0.2
]
[
bumps 0.2*2
warp {turbulence 0.5}
scale 0.001
]
}
}
finish {ambient 0.1*2 diffuse 0.6*2 brilliance 0.6}
]
[
pigment {color -Color}
finish {ambient 0 diffuse 0 phong 0.5*2 phong_size 2 metallic}
]
}
}
#end
plane {
y, 0
/*
Black dots appears on horizon if turn the FurTex on.
*/
#if (1)
FurTex (MediumSeaGreen)
#else
// if not, no black dots.
pigment { DarkGreen }
#end
}
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> Gentlemen,
>
> I borrowed the FurTex macro from http://runevision.com/ of Mr. Johansen.
> Focal blur made the band of black dots with FurTex in my scene.
> I tryed both of 3.62 and 3.7RC2.
> How I remove the black dots?
> Advices are really appriciated.
>
> Best Regards,
>
Testing on 3.6 and I don't see any black dot near the horizon. Just did
a render at 2600x768 with blur samples as you set them and reduced to 20.
Alain
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Gentleman,
Thank you very much for your information.
I got POV-Ray 3.60.
3.60 didn't made the black dots as you said.
I wonder if I should report this to bugtracking system by any chance.
Meanwhile, I economized recurring SDL.
A warp directive dicides the appearance of the dots.
Best Regards,
-- form here --
#version 3.6;
#include "colors.inc"
global_settings {
max_trace_level 20
}
camera {
angle 35
location <0,1.4,-6>
look_at <0,0.8,0>
sky y
blur_samples 120
aperture 0.1
focal_point <0,1.4,0.6>
}
light_source {
<-10,20,-10>
White
parallel
point_at <0,0.8,0>
}
background {
White
}
/*
FurTex by Rune Skovbo Johansen
http://runevision.com/
*/
#macro FurTex(Color)
texture {
average
texture_map {
[
pigment {
bozo
color_map {[0,color Color*0.9][1,color Color*1.1]}
scale 0.001
}
normal {
average
normal_map {
[
bumps 0.3*2
warp {turbulence 1}
scale 0.2
]
[
bumps 0.2*2
/*
Black dots appears on horizon if turn line warp on.
*/
#if (1)
warp {turbulence 0.5}
#end
scale 0.001
]
}
}
finish {ambient 0.1*2 diffuse 0.6*2 brilliance 0.6}
]
[
pigment {color -Color}
finish {ambient 0 diffuse 0 phong 0.5*2 phong_size 2 metallic}
]
}
}
#end
plane {
y, 0
FurTex (MediumSeaGreen)
}
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