|  |  | I've tried to run the tutorial image in 2.2.1 and just can't get it to run.
I can't see what I've done wrong so maybe someone can help me please.
typed in the following:
#include "shapes.inc"
#include "colors.inc"
camera {
  location <0,2,-3>
  look_at  <0,1,2>
}
sphere {
  <0,1,2>,2
texture {
  pigment {color yellow}
}
}
light_source {<2,4,-3> color white}
when run I get - parse error: no matching } in 'pigment', undetected indentifier
'yellow' found instead.
I've added, subtracted } but to no avail.  Any advice please.
Lockie
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|  |  | On 12/21/2010 06:46 PM, Lockie wrote:
> I've tried to run the tutorial image in 2.2.1 and just can't get it to run.
> I can't see what I've done wrong so maybe someone can help me please.
> typed in the following:
>
> #include "shapes.inc"
> #include "colors.inc"
> camera {
>    location<0,2,-3>
>    look_at<0,1,2>
> }
> sphere {
>    <0,1,2>,2
> texture {
>    pigment {color yellow}
> }
> }
> light_source {<2,4,-3>  color white}
>
> when run I get - parse error: no matching } in 'pigment', undetected indentifier
> 'yellow' found instead.
> I've added, subtracted } but to no avail.  Any advice please.
> Lockie
>
>
You have to remember POV is case-sensitive...
Use Yellow and White instead of yellow and white.
(Notice that the error message complained about the _identifier_ 'yellow'.)
Another bit of advice -- try to use indenting to show the structure of your script. 
It makes 
things much easier to follow.  Extra blank lines help too:
#include "shapes.inc"
#include "colors.inc"
camera {
     location<0,2,-3>
     look_at<0,1,2>
}
sphere {
     <0,1,2>,2
     texture {
         pigment {color Yellow}
     }
}
light_source {<2,4,-3>  color White}
      -=- Larry -=-
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