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How would I create a simple tree out of a cone. I have an idea.
say I got this for the basic cone:
cone
{
<0,0,0>,0.70
<0,2,0>,0.1
texture
{
pigment {Jade}
normal {dents 20 scale 0.1}
finish {roughness 1000}
}
}
Now to make it into a tree i need bits and pieces extruding from it, is it
possiblt to take the cone and like pull bits out in a way?
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> How would I create a simple tree out of a cone. I have an idea.
>
> say I got this for the basic cone:
> cone
> {
> <0,0,0>,0.70
> <0,2,0>,0.1
> texture
> {
> pigment {Jade}
> normal {dents 20 scale 0.1}
> finish {roughness 1000}
//No effect by itself
//roughness need "specular" to have an effect
> }
> }
>
> Now to make it into a tree i need bits and pieces extruding from it, is it
> possiblt to take the cone and like pull bits out in a way?
>
>
You can't "pull bits out".
What you can do is add more cones in an union.
Try this:
union{
cone{
<0,0,0>,0.70
<0,2,0>,0.1
}
#local Branch =7;
#while (Branch >0)
cone
<0,2,0>,0.1
<1.5,2.3>,0.01
rotate 360/7 *Branch *y//rotate evenly around the y axis
}
#local Branch =Branch -1;
#end
texture
{
pigment {Jade}
normal {dents 20 scale 0.1}
finish {specular 0.3 roughness 1000}
}
}
This will make a "tree" with 7 branches set around it's top.
Alain
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> Now to make it into a tree i need bits and pieces extruding from it, is it
> possiblt to take the cone and like pull bits out in a way?
You could use isosurfaces to do this,
you'd end up with trees that look like they're
made out of modeling clay probably.
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