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Forgive me if I'm asking a question that's been answered before, but I haven't
been able to find it. I'm trying to render a glass cup, but there are black
splotches on the sides. This is the simplest code that creates the problem I'm
having:
#include "colors.inc"
camera {
location <4,6,0>
look_at <0, 1, 0>
}
plane { <0, 1, 0>, -0.1
pigment {
checker color White, color Gray80
}
}
cylinder {
<0,0.1, 0>,
<0, 3,0>,
1
pigment { rgbf 1 }
interior { ior 1.1 }
}
light_source {
<0,5,-5>
color White
}
When I render it, the sides of my cylinder come out black, instead of
transparent like I'd expect. Can someone tell me what I'm doing wrong?
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Wasn't it Pterosaur who wrote:
>Forgive me if I'm asking a question that's been answered before, but I haven't
>been able to find it. I'm trying to render a glass cup, but there are black
>splotches on the sides. This is the simplest code that creates the problem I'm
>having:
Take a look at max_trace_level in the documentation.
--
Mike Williams
Gentleman of Leisure
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