Hi!
I'm searching for a way to simulate glare of bright lights and bright surfaces
like shown in the article I found (see link below). This guy was using the
Renderman software. Can povray do something like that? Is there a way to
translate his renderman scenes into povray?
http://graphics.stanford.edu/courses/cs348b-competition/cs348b-03/glare/
Andi
From: Warp
Subject: Re: simulating glare with PovRay
Date: 15 Jan 2008 19:35:47
Message: <478d0b13@news.povray.org>
CAD-Andi <nomail@nomail> wrote:
> I'm searching for a way to simulate glare of bright lights and bright surfaces> like shown in the article I found (see link below). This guy was using the> Renderman software. Can povray do something like that? Is there a way to> translate his renderman scenes into povray?
Maybe when povray supports post-processing this will become possible.
--
- Warp
From: Alain
Subject: Re: simulating glare with PovRay
Date: 17 Jan 2008 16:13:45
Message: <478f7eb9$1@news.povray.org>
CAD-Andi nous apporta ses lumieres en ce 2008/01/15 14:29:
> Hi!> > I'm searching for a way to simulate glare of bright lights and bright surfaces> like shown in the article I found (see link below). This guy was using the> Renderman software. Can povray do something like that? Is there a way to> translate his renderman scenes into povray?> > http://graphics.stanford.edu/courses/cs348b-competition/cs348b-03/glare/> > Andi> > >
There is a glare macro. Make a search for it.
--
Alain
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