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1 Nov 2024 18:17:08 EDT (-0400)
  Faking scenery with images (Message 1 to 3 of 3)  
From: Pahidla
Subject: Faking scenery with images
Date: 3 Oct 2007 23:20:01
Message: <web.47045aef70b2ab293ccd3f470@news.povray.org>
Hi,

I'm trying to fake a scene outside the window with an image but the problem
is that the window panes throw a shadow on the image. Is there a way to
prevent that?

Thanks,

Pahidla


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From: Alain
Subject: Re: Faking scenery with images
Date: 3 Oct 2007 23:33:45
Message: <47045f19@news.povray.org>
Pahidla nous apporta ses lumieres en ce 2007/10/03 23:15:
> Hi,
> 
> I'm trying to fake a scene outside the window with an image but the problem
> is that the window panes throw a shadow on the image. Is there a way to
> prevent that?
> 
> Thanks,
> 
> Pahidla
> 
> 
Set the finish of that image as follow:

finish{ambient 1 diffuse 0}

This is my prefered way.

An object with diffuse 0 is not lighted by any light_source in the scene. As a 
result, it won't show any shadow.
An object with ambient 1 will be fully illuminated without any light.

Another way, is to set the window,and the wall in witch it's set, as no_shadow.

Or, you could place that image some distance behind the wall and window, scale 
it a little larger, so that any shadow it receive falls in a non-visible part. 
Use another light outside the room to illuminate it, or use ambient 1.

-- 
Alain
-------------------------------------------------
Episcopalian: It's not so bad if shit happens, as long as you serve the right 
wine with it.


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From: JetRacer
Subject: Re: Faking scenery with images
Date: 1 Dec 2007 14:55:00
Message: <web.4751ba67c4438894278fa6d50@news.povray.org>
> Another way, is to set the window,and the wall in witch it's set, as no_shadow.

Using no_shadow is the better way since this significantly speeds up an
indoors scene (often by 2x). Infact, extend that to include all walls not
casting shadows (read: every single wall + roof & floor if the room is just a
modified box).

As a rule of thumb one should always use the no_shadow keyword whenever it
doesn't break a scene.


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