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Pahidla nous apporta ses lumieres en ce 2007/09/23 04:58:
> I guess my subject contains my question!
>
> Pahidla
>
>
There is a default texture. It's deffined as follow:
texture{pigment{rgb 0}finish{diffuse 0.7 ambient 0.1}}
What you see when there is no light is the effect of the ambient part of that
default texture.
If you also used built-in textures and finishes from the various INC files,
there are some textures that have prety high ambient values.
You can change that default as follow:
#default{finish{ambient Some_Ambient diffuse Some_Diffuse}}
You can affect all ambient lighting in the global_settings block:
global_settings{ambient_lights rgb<1, 0.8, 0.6>}
The above will give a redish tint to EVERY objects that have any ambient value
in ther finish, even if only the default one.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you look at real clouds and
criticise their media and radiosity settings.
Tom Melly
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