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I'm very new at Povray.
I want to find intersection of 30 planes and 19 quadratics, plane normals
and points are given in 2-dimensional array p and q, coefficients of
quadratics given in 2-dimensional array qq.
#declare i=0;
#declare j=0;
#while (i<30)
intersection{
plane
{<p[i][0],p[i][1],p[i][2]>,p[i][0]*q[i][0]+p[i][1]*q[i][1]+p[i][2]*q[i][2]
}
pigment { color Red}
}
#while (j<19)
intersection {
quadric
{
<qq[j][2],qq[j][4],qq[j][6]>,<qq[j][7],qq[j][8],qq[j][9]>,<qq[j][1],qq[j][3],qq[j][5]>,qq[j][0]
}
pigment { color Red}
}
#declare j=j+1;
#end
#declare i=i+1;
#end
camera {
location <10,10,50>
look_at 0
}
light_source { <10, 10, 10> White }
plane { y, -2 // y means <0,1,0>
pigment { color Yellow}
}
I just see a black screen, why?
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"Katherina" <nomail@nomail> wrote in message
news:web.46b9ad588df9ac53d7b596fc0@news.povray.org...
> I'm very new at Povray.
>
>
> I want to find intersection of 30 planes and 19 quadratics, plane normals
> and points are given in 2-dimensional array p and q, coefficients of
> quadratics given in 2-dimensional array qq.
>
>
> #declare i=0;
> #declare j=0;
>
>
> #while (i<30)
>
>
> intersection{
>
> plane
> {<p[i][0],p[i][1],p[i][2]>,p[i][0]*q[i][0]+p[i][1]*q[i][1]+p[i][2]*q[i][2]
> }
> pigment { color Red}
> }
>
> #while (j<19)
>
> intersection {
>
> quadric
> {
>
>
<qq[j][2],qq[j][4],qq[j][6]>,<qq[j][7],qq[j][8],qq[j][9]>,<qq[j][1],qq[j][3],qq[j][5]>,qq[j][0]
>
> }
> pigment { color Red}
> }
> #declare j=j+1;
>
> #end
>
>
> #declare i=i+1;
>
> #end
>
>
> camera {
> location <10,10,50>
> look_at 0
> }
> light_source { <10, 10, 10> White }
> plane { y, -2 // y means <0,1,0>
> pigment { color Yellow}
>
> }
>
>
> I just see a black screen, why?
>
See the other thread about nesting the loops like that.
Is it possible that the light source or the camera end up inside the shape?
Regards,
Chris B.
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You are great Chris! Thanks a lot! Now I get the image!
"Chris B" <c_b### [at] btconnectcomnospam> wrote:
> "Katherina" <nomail@nomail> wrote in message
> news:web.46b9ad588df9ac53d7b596fc0@news.povray.org...
> > I'm very new at Povray.
> >
> >
> > I want to find intersection of 30 planes and 19 quadratics, plane normals
> > and points are given in 2-dimensional array p and q, coefficients of
> > quadratics given in 2-dimensional array qq.
> >
> >
> > #declare i=0;
> > #declare j=0;
> >
> >
> > #while (i<30)
> >
> >
> > intersection{
> >
> > plane
> > {<p[i][0],p[i][1],p[i][2]>,p[i][0]*q[i][0]+p[i][1]*q[i][1]+p[i][2]*q[i][2]
> > }
> > pigment { color Red}
> > }
> >
> > #while (j<19)
> >
> > intersection {
> >
> > quadric
> > {
> >
> >
<qq[j][2],qq[j][4],qq[j][6]>,<qq[j][7],qq[j][8],qq[j][9]>,<qq[j][1],qq[j][3],qq[j][5]>,qq[j][0]
> >
> > }
> > pigment { color Red}
> > }
> > #declare j=j+1;
> >
> > #end
> >
> >
> > #declare i=i+1;
> >
> > #end
> >
> >
> > camera {
> > location <10,10,50>
> > look_at 0
> > }
> > light_source { <10, 10, 10> White }
> > plane { y, -2 // y means <0,1,0>
> > pigment { color Yellow}
> >
> > }
> >
> >
> > I just see a black screen, why?
> >
>
> See the other thread about nesting the loops like that.
>
> Is it possible that the light source or the camera end up inside the shape?
>
> Regards,
> Chris B.
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