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> Hey Guys I am kinda new to POV Ray although I have been using it for the
> past 2 and half years. My question is how do I increase the brightness of
> a
> point source light. I have been looking every where but couldnt find the
> right one. I had to use a sphere with very small diameter/radius and then
> increase the ambience. However, the results were very satisfactory. I am
> expecting some kind of point source light that is bright enough to light
> any object in space. Some help here.
>
> Thanks in advance.
> Karthik
You can have colors in a light that exceed 1.
Example...
light_source { <-30,30,-30> color rgb <1,1,0.8>*10}
You can also control the overall brightness of a scene
by using assumed_gama in global settings.
Example...
global_settings {
assumed_gamma 1.0
}
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Karthik nous apporta ses lumieres en ce 2007/08/05 21:00:
> Hey Guys I am kinda new to POV Ray although I have been using it for the
> past 2 and half years. My question is how do I increase the brightness of a
> point source light. I have been looking every where but couldnt find the
> right one. I had to use a sphere with very small diameter/radius and then
> increase the ambience. However, the results were very satisfactory. I am
> expecting some kind of point source light that is bright enough to light
> any object in space. Some help here.
>
> Thanks in advance.
> Karthik
>
>
Remember that no color is limited to 1. There is no maximum.
Unless you use fade_distance and fade_power, the intensity of a light don't
decline over a distance.
If you use radiosity, there is nothing that prevent you from using a regular
light_source.
--
Alain
-------------------------------------------------
Real Time, adj.:
Here and now, as opposed to fake time, which only occurs there
and then.
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