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Shai <rec### [at] hotmail com> wrote:
> I only want the ray to refract when it enters the object. The ray should not
> be refracted again when it leaves the object through the back side. I didn't
> know how to get this effect in POVray, so I thought it would be best if I
> just removed the back of the object myself.
So POV-Ray is thus behaving exactly like you wanted. What is, then, your
problem?
--
- Warp
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Alain <ele### [at] netscape net> wrote:
> Shai nous apporta ses lumieres en ce 19-04-2007 16:48:
> >> Given that the mesh is transparent how could you expect it to work
> >> correctly if parts of the surface have been removed?
> >> --
> >> - Warp
>
> > I only want the ray to refract when it enters the object. The ray should not
> > be refracted again when it leaves the object through the back side. I didn't
> > know how to get this effect in POVray, so I thought it would be best if I
> > just removed the back of the object myself.
>
> OK, but that is completely unrealistic and contrary to comon sence.
>
> --
> Alain
> -------------------------------------------------
> I abhor war and view it as the greatest scourge of mankind.
> Thomas Jefferson
I know, but I'm not going for realism here :)
Nevertheless, is there any way to achieve this effect without me having to
remove the back of the object?
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Shai nous apporta ses lumieres en ce 20-04-2007 07:01:
> Alain <ele### [at] netscape net> wrote:
>> Shai nous apporta ses lumieres en ce 19-04-2007 16:48:
>>>> Given that the mesh is transparent how could you expect it to work
>>>> correctly if parts of the surface have been removed?
>>>> --
>>>> - Warp
>>> I only want the ray to refract when it enters the object. The ray should not
>>> be refracted again when it leaves the object through the back side. I didn't
>>> know how to get this effect in POVray, so I thought it would be best if I
>>> just removed the back of the object myself.
>> OK, but that is completely unrealistic and contrary to comon sence.
>> --
>> Alain
>> -------------------------------------------------
>> I abhor war and view it as the greatest scourge of mankind.
>> Thomas Jefferson
> I know, but I'm not going for realism here :)
> Nevertheless, is there any way to achieve this effect without me having to
> remove the back of the object?
You can replace it with a flat surface. There will be a refraction, but it will
be uniform. It may be the best compromise available to you.
For that, you can rework your removal tool into a replacing one, or you can
difference the mesh with a plane. For that last one, the mesh must be completely
closed and every faces must be correctly oriented, the inside vectors all toward
the actual inside of the mesh.
--
Alain
-------------------------------------------------
Commercialism: Let's package this shit.
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