|
![](/i/fill.gif) |
Bill Pragnell wrote:
> I am a little confused though - I thought POV-Ray used virtual memory when
> it runs out of physical RAM. In which case, it should merely slow down
> instead of aborting or crashing...
POV-Ray can only use as much memory as the operating system and hardware
limitations allow. Hardware limits 32-bit versions of POV-Ray to 4 GB of
memory, and operating system limits POV-Ray to 2 to 3 GB depending on the
operating system configuration. There is nothing POV-Ray can do about either
of those limits.
Thorsten
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Greg Williams wrote:
> I tried both Mac and WIndows, and neither was able to finish the job.
> Neither one of them is a whimpy computer, either. I was able to go back to
> the source program, and remove enough scene elements to cut the file size
> from about 335 MB to about 250, and that has worked for me. So I'm
> narrowing in on the limits of what POV-Ray can handle on my computers.
Please be advised that the size of your scene file says absolutely nothing
abouts its memory requirements. A few lines in POV-Ray scene description
language can generate an infinite number of objects, and as such could
exhaust the resources any computer can provide.
Thorsten
Post a reply to this message
|
![](/i/fill.gif) |