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29 Jul 2024 10:27:22 EDT (-0400)
  sum of 2 normals (Message 1 to 3 of 3)  
From: Mr Seb
Subject: sum of 2 normals
Date: 1 May 2006 12:10:11
Message: <445632e3$1@news.povray.org>
I'd like to blend 2 normals.

for example I do :

normal {brick}
normal {dents}

and I hope to have a mixture of both. It doesn't work. More, if I switch
both, I don't obtain the same result (!)
I switched with functions :

#declare n1=function{pattern{bumps}}
#declare n2=function{pattern{dents}}
#declare NORM=function{n1(x,y,z)+n2(x,y,z)}

object {myobject normal{NORM}}

and it doesn't work... More, if I switch n1 and n2 in the NORM function, I
don't obtain the same result.
I'm lost. What's wrong with my idea ?


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From: Trevor G Quayle
Subject: Re: sum of 2 normals
Date: 1 May 2006 12:25:00
Message: <web.4456354134a3a00e6c4803960@news.povray.org>
"Mr Seb" <ban### [at] wanadoofr> wrote:
> I'd like to blend 2 normals.
>
> for example I do :
>
> normal {brick}
> normal {dents}

Read "2.3.4.2.2  Blending Normals" in the manual.  It states here that this
doesn't give the expected results.
To blend or add normals together, use the average function with normal_map.


-tgq


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From: Mr Seb
Subject: Re: sum of 2 normals
Date: 1 May 2006 12:27:54
Message: <4456370a$1@news.povray.org>
Thanks for your very fast answer.
I'm going to test it. (seems I've LOTS to learn about Pov...)


news:web.4456354134a3a00e6c4803960@news.povray.org...
> "Mr Seb" <ban### [at] wanadoofr> wrote:
> > I'd like to blend 2 normals.
> >
> > for example I do :
> >
> > normal {brick}
> > normal {dents}
>
> Read "2.3.4.2.2  Blending Normals" in the manual.  It states here that
this
> doesn't give the expected results.
> To blend or add normals together, use the average function with
normal_map.
>
>
> -tgq
>
>
>


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