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|  |  | i dont know if this has a solution , but i hope so ...
imagine that i have some metal letters (say T_Chrome_5E ) in the middle of
space , with just 2 or 3 lights more , and whithout any other object or
plain
the letters will shine a lot , and we will see metal letters with a black
background
but i want to make the same letters , with a white background,
so i would add :    background {color rgb <1,1,1> }
but the problem is that the reaction wont be the same , bcoz its everything
in white, and the letters wont even be visible , bcoz the scene shines too
much !!!
so .... my question is ....  can i make a scene reacting to a black
backgroung , but with a white background visible ?
i could make it with a black background and then , using a good software
like photoshop to fill the black around the letters with white , but  the
edges of the letters would be too much aliased ....
its very very hard to fill the space around the letters with white properly
.....
any help ?
or it cant do done ?    :(
*sorry for my english ... i only had 2 years of english at my school .... :(
*
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news:web.4219fe5796c27f36a655690@news.povray.org...
If what worries you is the  background reflections in the letters, you could
try to put a  white plane behind the letters with the keyword no_reflection
so it doesn't reflects in the letters
plane{-z, 100 // or any orientation or distance you want
texture{
            pigment{color rgb 1}
            finish{ambient 1 diffuse 0}// not light-dependant
            }
no_reflection
}
Another way is to choose an output file format that supports alpha channel
( transparency channel) and put  +UA in your command line (or "Output_Alpha=
on" in your .ini file)
TGA and PNG support alpha channel.
render with a black background.
Then you can paste your output file including alpha channel on a white
background in an image editing software
Hope that helps
Marc
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|  |  | so , in the case of a white plane in the back of my scene , i would get a
white background (from the plane) , but that plane wouldnt change anything
in the scene bcoz it has no_reflection keyword , right ?
so , i see a white plane , but the plane its not really in there, right ?
i forgot that ....  :)
tanks .. i'll try that ....
 Post a reply to this message
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| From: Marc Jacquier Subject: Re: the background color : can it be faked ?
 Date: 21 Feb 2005 11:14:47
 Message: <421a08f7@news.povray.org>
 
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news:web.421a058a37532c7aa655690@news.povray.org...
> so , in the case of a white plane in the back of my scene , i would get a
> white background (from the plane) , but that plane wouldnt change anything
> in the scene bcoz it has no_reflection keyword , right ?
>
> so , i see a white plane , but the plane its not really in there, right ?
>
> i forgot that ....  :)
>
> tanks .. i'll try that ....
>
>
>
The plane just does not reflect anywhere but it can been seen directly or in
refractions,
 influence radiosity, cast shadow, hide other objects... all but
reflection...
 as a vampire in a mirror  (though I don't think garlic, a sharpened wood
stick or a cross have any power against your plane ;-)
Marc
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|  |  | but i also need to add the no_shadow keyword , right ?
so i can make a think such as this one :
a plane visible that doesnt change a thing in the scene, right ?
http://img128.exs.cx/img128/3959/wineglass9qg.jpg
 Post a reply to this message
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| From: Marc Jacquier Subject: Re: the background color : can it be faked ?
 Date: 21 Feb 2005 11:26:07
 Message: <421a0b9f@news.povray.org>
 
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news:web.421a096a37532c7aa655690@news.povray.org...
> but i also need to add the no_shadow keyword , right ?
>
> so i can make a think such as this one :
>
> a plane visible that doesnt change a thing in the scene, right ?
>
> http://img128.exs.cx/img128/3959/wineglass9qg.jpg
>
>
Well if you have no light behind your plane no_shadow is useless, if you
have one or more , it is usefull of course.
Marc
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