POV-Ray : Newsgroups : povray.newusers : Re: Problem with transparent isosurfaces Server Time
5 Nov 2024 01:21:47 EST (-0500)
  Re: Problem with transparent isosurfaces (Message 1 to 2 of 2)  
From: ashwmk
Subject: Re: Problem with transparent isosurfaces
Date: 31 Jul 2004 17:20:00
Message: <web.410c0cafbaf5793c715142740@news.povray.org>
I have done both already. Here is the code in case someone can spot a
problem:
#include "colors.inc"
background {color rgb <0.5, 0.5, 0.5>}
camera {
 location <5, 0, -4>
 look_at 0
 focal_point 0
}
light_source {<4, 4, -4> color White}
#include "functions.inc"
isosurface {
 function { f_sphere(x, y, z, 1.6)-fn_Pigm(x/2, y/2, z/2).gray*0.5
 }
 max_gradient 5.413
 contained_by {
  sphere {
   0, 3
  }
 }
 normal {bumps 1 scale 0.2}
 texture { pigment {color rgbt <0.5, 0.1, 0, 0.75>}
}
global_settings {
 max_trace_level 10
}
By the way, I did include and define fn_Pigm within the functions include if
anyone spotted that.


Post a reply to this message

From: Mike Williams
Subject: Re: Problem with transparent isosurfaces
Date: 31 Jul 2004 21:22:24
Message: <rS+m6BAJXEDBFwD3@econym.demon.co.uk>
Wasn't it ashwmk who wrote:
>I have done both already. Here is the code in case someone can spot a
>problem:

It's nothing to do with the Isosurface code. That pigment with that
lighting just happens to be very dark. Here's a sphere with the same
colour and it's black too.

#include "colors.inc"
background {color rgb <0.5, 0.5, 0.5>}
camera {
 location <5, 0, -4>
 look_at 0
 focal_point 0
}
light_source {<4, 4, -4> color White}

sphere {0,3 
 normal {bumps 1 scale 0.2}
 texture { pigment {color rgbt <0.5, 0.1, 0, 0.75>}}
}

global_settings {
 max_trace_level 10
}

-- 
Mike Williams
Gentleman of Leisure


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.