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Alain <aze### [at] qwerty gov> wrote:
> Danny nous apporta ses lumieres ainsi en ce 2004/06/04 23:40... :
>
> > Is there a way I can make the transition smooth even from a point of view
> >
> >nowhere near perpendicular? It's fine when viewed from the pos. y
> >direction, but from the neg. y direction it looks like a full sphere (not
> >half-sphere) in front of a black background, and that the cylinder stops
> >short and is black when viewed through the base. (I hope you can understand
> >the picture I'm trying to describe, since I can't attach pictures.) When I
> >change it from a merge to a union, it looks fine from the neg. y direction,
> >but from the pos. y direction the media doesn't transition well. Is there a
> >way to make it transition well from both directions?
> >
> >Danny
> >
> I don't know how. I my testings, that's exactly what I got. I think that
> the spherical media just continue and mixes with the other even if it's
> bounding shape is an half-sphere. Try removing the sylindrical media,
> but keep the cylinder container, to check it.
>
> Alain
That's what it seems to be doing. Is there any way to cut the sphere so
that the media is cut too? Also, what am I supposed to be checking for?
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