POV-Ray : Newsgroups : povray.newusers : how do i simulate spilled water ? Server Time
30 Jul 2024 18:24:50 EDT (-0400)
  how do i simulate spilled water ? (Message 1 to 3 of 3)  
From: pat
Subject: how do i simulate spilled water ?
Date: 1 Dec 2003 07:40:02
Message: <web.3fcb3585f292a20daa29390b0@news.povray.org>
hello guys,

i'd like to simulate water (or any other liquid) spilled on a plane.
i thought i could make some flat cylinders and let them flow into another
with
the blob command, but now it looks more like pudding, because the blob
changes the  y value too, and i now have some small hills flowing into each
other. is there any better way to achieve this?
i'd like to have something like a small lake, not many small drops (like
from rain or so).

regards patrick


Post a reply to this message

From: Tom Melly
Subject: Re: how do i simulate spilled water ?
Date: 1 Dec 2003 10:52:30
Message: <3fcb63be$1@news.povray.org>
"pat" <nomail@nomail> wrote in message
news:web.3fcb3585f292a20daa29390b0@news.povray.org...
> hello guys,
>

Hi Pat,

> i'd like to simulate water (or any other liquid) spilled on a plane.
> i thought i could make some flat cylinders and let them flow into another
> with
> the blob command, but now it looks more like pudding, because the blob
> changes the  y value too, and i now have some small hills flowing into each
> other. is there any better way to achieve this?
> i'd like to have something like a small lake, not many small drops (like
> from rain or so).

For a start, I'd take a look at Rune's blob-tutorial, which covers many of these
issues...

http://runevision.com/3d/blobs/

BTW lot's of other goodies at Rune's - check out:

particle system:
http://runevision.com/3d/include/particles/

and, if you've got the bandwidth, the following knock-yur-socks-off animation...
http://runevision.com/3d/anims/ws_spider.mpg


Post a reply to this message

From: Felbrigg
Subject: Re: how do i simulate spilled water ?
Date: 29 Jan 2004 09:46:35
Message: <40191ccb$1@news.povray.org>
Hi,

Spilled water is a tricky one.  The outside edge of the puddle would have to
be irregular but rounded.  A spline  wrapped round with the end joined
should take care of that.  Then you have to have fill the middle of the
spline!  A rounded prism (Section 3.4.3 of help) should sort that for you.


"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3fcb63be$1@news.povray.org...
> "pat" <nomail@nomail> wrote in message
> news:web.3fcb3585f292a20daa29390b0@news.povray.org...
> > hello guys,
> >
>
> Hi Pat,
>
> > i'd like to simulate water (or any other liquid) spilled on a plane.
> > i thought i could make some flat cylinders and let them flow into
another
> > with
> > the blob command, but now it looks more like pudding, because the blob
> > changes the  y value too, and i now have some small hills flowing into
each
> > other. is there any better way to achieve this?
> > i'd like to have something like a small lake, not many small drops (like
> > from rain or so).
>
> For a start, I'd take a look at Rune's blob-tutorial, which covers many of
these
> issues...
>
> http://runevision.com/3d/blobs/
>
> BTW lot's of other goodies at Rune's - check out:
>
> particle system:
> http://runevision.com/3d/include/particles/
>
> and, if you've got the bandwidth, the following knock-yur-socks-off
animation...
> http://runevision.com/3d/anims/ws_spider.mpg
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.