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Hi,
Is there a way of travelling down a straight image, like a road, that goes
on forever? Some technique for repeating a stretch for example?
Cheers
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Warby <nomail@nomail> wrote:
> Is there a way of travelling down a straight image, like a road, that goes
> on forever? Some technique for repeating a stretch for example?
If you make a plane and put an image map onto it, it will repeat
infinitely by default.
Also, it's not difficult to make a pigment which looks like a (simplified)
road and continues infinitely.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Warby wrote:
> Hi,
>
> Is there a way of travelling down a straight image, like a road, that goes
> on forever? Some technique for repeating a stretch for example?
>
I dont understand what exactly you want to do, could you please explain?
Do you want to make an image or an animation?
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In article <web.3ea75b72e7fe1cef8cfdcf6b0@news.povray.org>,
"Warby" <nomail@nomail> wrote:
> Is there a way of travelling down a straight image, like a road, that goes
> on forever? Some technique for repeating a stretch for example?
Try arranging your scene on the surface of a large sphere or cylinder,
then rotating the cylinder. Or just repeat it enough times that you
can't see where the repetition stops...fog or focal blur might help.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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Christopher James Huff wrote:
>In article <web.3ea75b72e7fe1cef8cfdcf6b0[at]news.povray.org>,
> "Warby" <nomail[at]nomail> wrote:
>
>> Is there a way of travelling down a straight image, like a road, that goes
>> on forever? Some technique for repeating a stretch for example?
>
>Try arranging your scene on the surface of a large sphere or cylinder,
>then rotating the cylinder. Or just repeat it enough times that you
>can't see where the repetition stops...fog or focal blur might help.
>
>Christopher James Huff <cja### [at] earthlinknet>
>http://home.earthlink.net/~cjameshuff/
>POV-Ray TAG: chr### [at] tagpovrayorg
>http://tag.povray.org/
>
Thanks for the replies. I think I'll have crack at the large sphere and also
look into image maps.
Thanks again
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